This spell list is used by rangers.
1st-level[]
- Blades of Fire: Your melee weapons deal extra fire damage. (SOZ)
- Camouflage: Caster receives +10 hide
- Cure Light Wounds: Heals 1d8+1/level HP to a maximum of 1d8+5
- Entangle: Plants entangle everyone in 40-ft.-radius circle.
- Low-light Vision: Party can see in the dark like elves
- Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
- Resist Energy: Absorb 20 (or more) points of damage/attack from specified energy type.
- Summon Creature I: Summons a wolf to fight for you.
2nd-level[]
- Animalistic Power: Imbues the subject with an aspect of the natural world. The subject gains a +2 bonus to Strength, Dexterity, and Constitution. (SOZ)
- Barkskin: Grants +3 (or higher) enhancement to natural armor, duration is 1 hour/level.
- Bear's Endurance: Subject gains +4 to Con for 1 min./level.
- Cat's Grace: Subject gains +4 to Dex for 1 min./level.
- Curse of Impending Blades: Target receives a penalty to his armor class.
- Hold Animal: Paralyzes one animal for 1 round/level.
- Jagged Tooth: Grants animal companion or summon an increased critical threat on their natural weapon.
- Mass Camouflage: The whole party blends better with its surroundings.
- Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
- Protection from Energy: Gain damage reduction 30/- vs elemental (ends after absorbing 40 points).
- Sleep: Weaker creatures fall asleep
- Spike Growth: Creatures in area take 1d4 damage, may be slowed.
- Summon Creature II: Calls a dire badger to fight for you.
3rd-level[]
- Aid: 1d8 + 1 temporary hit points plus bonus on attack rolls and saves versus fear.
- Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
- Heal Animal Companion: Heals your animal companion.
- Invisibility Purge: All nearby invisibility illusions are dispelled.
- Magic Fang, Greater: One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5).
- Mass Curse of Impending Blades: Multiple targets receives a penalty to their armor class.
- Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
- Reduce Animal: Shrinks target animal. (SOZ)
- Remove Disease: Cures all diseases affecting subject.
- Summon Creature III: Calls a dire wolf to fight for you.
4th-level[]
- Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
- Freedom of Movement: Subject moves normally despite impediments.
- Polymorph Self: Caster transforms themselves into a creature.
- Summon Creature IV: Calls a dire boar to fight for you.