
Rammaq, an ancient demilich titan
Rammaq (male neutral evil demilich wizard) is an NPC in the Mask of the Betrayer expansion campaign.
"This floating skull has rare and valuable gems embedded in its eye sockets and teeth. The aura of malevolence the creature emanates is almost overpowering."
Mask of the Betrayer[]
Rammaq was an ancient titan, originally living during the Age of Giants (hence his large size as a demilich). He has been an undead mage for a very long time, and has repeatedly sought to become a demigod, to no avail. He joined in Akachi's crusade as a lieutenant in the hopes of being able to obtain several tomes stored in Eternity's End in order to reach apotheosis. The crusade was foiled, but he managed to flee Myrkul's wrath and continued to search for a means of becoming a god.
When the time for the Third Crusade was at hand, Rammaq returned to the Fugue Plane to resume what Akachi started, in hopes of trying again to obtain the Tome of Ka'Tai and the Tome of the Dolorous Sage. After the initial wave, he and his soldiers headed to Eternity's End.
The PC has a number of chances of foiling Rammaq's crusade, possibly even killing him. The player can allow the books to be lost, and under some conditions Rammaq will see betrayal and attack. If the player retrieves one or both tomes, Rammaq sends an undead minion to assist at the Wall of the Faithless, while he leaves to work to apotheosis.
His fate also affects the fate of Kaelyn in the epilogue; if he lives, and she continues to crusade against the wall, he will later betray her in a future crusade This results in her siblings getting pulled into the Abyss, leaving her a mute and broken woman.
There are multiple variants of Rammaq:

Traits[]
- Wizard 28
- Neutral evil
- Abilities: STR 10, DEX 14, CON 10, INT 31, WIS 24, CHA 20
- Hitpoints: 140
- Saves: Fortitude 9, Reflex 11, Will 23
- AC: 41
AB: +36/+31/+26- Unarmed AB: +16/+11/+6
Damage: 1d3 bludgeoning, critical 20/x2, counts as weapon +1, on hit: Demilich Touch (demilich slam)Demilich Touch deals 10d6+20 negative energy damage and inflict paralysis for 5 rounds (fortitude against DC 36 negates)
- Unarmed damage: 1d3 bludgeoning, critical 20/x2 (unarmed strike)
- Skills: Concentration 31, Heal 15, Hide 15, Listen 15, Lore 31, Move Silently 15, Spellcraft 31, Use Magic Device 15, Tumble 15, Craft Armor 31, Craft Weapon 31, Craft Alchemy 31
- Feats: Combat Casting, Dodge, Toughness, Still Spell, Quicken Spell, Maximize Spell, Empower Spell, Extend Spell, Spell Penetration, Greater Spell Penetration, Epic Spell Penetration, Scribe Scroll, Great Intelligence (+2)
- Wizard: Weapon Proficiency (wizard), Summon Familiar (bat)
- Damage reduction 15/+1 and bludgeoning
- Damage Resistance to fire, acid, and sonic 20/-
- Immunity to spells level 9 or lower, cold damage, electrical damage, disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Turn Resistance 20
- Prepared spells:
- Level 0: Flare, Acid Splash, Daze, Light
- Level 1: Cause Fear, Burning Hands, Identify, Charm Person, Grease, Low-Light Vision, Enlarge Person
- Level 2: Protection from Arrows, Mirror Image, Fox's Cunning x2, Gedlee's Electric Loop x2
- Level 3: Fireball x2, Dispel Magic x2, Improved Mage Armor, Haste
- Level 4: Greater Invisibility x2, Stoneskin, Ice Storm, Confusion x2
- Level 5: Cone of Cold, Cloudkill x2, Bigby's Interposing Hand x2, Hold Monster
- Level 6: Greater Stoneskin, Bigby's Forceful Hand x2, Chain Lightning, Globe of Invulnerability
- Level 7: Mass Hold Person, Delayed Blast Fireball, Spell Mantle, Bigby's Grasping Hand x2
- Level 8: Incendiary Cloud, Bigby's Clenched Fist, Create Greater Undead, Blackstaff, Horrid Wilting
- Level 9: Gate, Energy Drain, Dominate Monster, Bigby's Crushing Hand, Etherealness
- Epic spells: Hellball, Entropic Husk, Epic Gate, Mass Fowl, Vampiric Feast
- CR 28
Notes[]
- This is the default Rammaq blueprint.
- Has no Weapon Proficiency (creature) and thus can't use his demilich slam. Attacks with regualr unarmed strike, provoking attacks of opportunity.
- Despite all the "titanic demilich on the path to godhood" grandeur, Rammaq has lower challenge raiting than a regular humanoid demilich.
Traits (ally)[]
- Wizard 30
- Neutral evil
- Abilities: STR 10, DEX 14, CON 10, INT 29, WIS 24, CHA 20
- Hitpoints: 360
- Saves: Fortitude 10, Reflex 12, Will 24
- AC: 51
- AB: +37/+32/+27
- Damage: 1d3 bludgeoning, critical 20/x2, counts as weapon +1, on hit: Demilich Touch (demilich slam)
- Demilich Touch deals 10d6+20 negative energy damage and inflict paralysis for 5 rounds (fortitude against DC 36 negates)
- Skills: Concentration 15, Hide 12, Listen 10, Lore 14, Move Silently 13, Search 12, Spellcraft 16, Spot 10
- Feats: Weapon Proficiency (creature), Combat Casting, Still Spell, Quicken Spell, Maximize Spell, Empower Spell, Extend Spell, Spell Penetration, Greater Spell Penetration, Epic Spell Penetration, Scribe Scroll, Improved Initiative, Blinding Speed, Brew Potion, Craft Wondrous Item, Automatic Still Spell (0 - 9), Automatic Quicken Spell (0 - 3)
- Damage reduction 15/+1 and bludgeoning
- Damage Resistance to fire, acid, and sonic 20/-
- Immunity to spells level 9 or lower, cold damage, electrical damage, disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Turn Resistance 20
- 75% immunity to negative energy damage
- Vulnerability to positive energy damage 25%
- Aura of Fear 1/day at caster level 11: duration 30 rounds, DC = 40
- Prepared spells:
- Level 0: Flare, Acid Splash, Ray of Frost, Daze
- Level 1: Magic Missile x3, Ray of Enfeeblement, Shield
- Level 2: Protection from Arrows, Mirror Image, Melf's Acid Arrow, Web, Gedlee's Electric Loop
- Level 3: Lightning Bolt, Fireball, Vampiric Touch, Dispel Magic, Haste
- Level 4: Ice Storm, Confusion, Crushing Despair, Fear
- Level 5: Vitriolic Sphere, Cone of Cold, Cloudkill, Mind Fog
- Level 6: Disintegrate, Acid Fog, Circle of Death, Chain Lightning
- Level 7: Delayed Blast Fireball x2, Avasculate, Finger of Death
- Level 8: Mass Blindness/Deafness, Incendiary Cloud, Horrid Wilting
- Level 9: Burst of Glacial Wrath, Wail of the Banshee, Mass Hold Monster, Meteor Swarm
- CR 38
Notes[]
- This version of Rammaq is one of your allies when you lead the crusade. Has no epic spells but is rather tanky.
Traits (enemy)[]
- Wizard 30
- Neutral evil
- Abilities: STR 10, DEX 14, CON 10, INT 29, WIS 24, CHA 20
- Hitpoints: 133
- Saves: Fortitude 10, Reflex 12, Will 24
- AC: 52
- AB: +37/+32/+27
- Damage: 1d3 bludgeoning, critical 20/x2, counts as weapon +1, on hit: Demilich Touch (demilich slam)
- Demilich Touch deals 10d6+20 negative energy damage and inflict paralysis for 5 rounds (fortitude against DC 36 negates)
- Skills: Concentration 15, Hide 12, Listen 10, Lore 14, Move Silently 13, Search 12, Spellcraft 16, Spot 10
- Feats: Weapon Proficiency (creature), Combat Casting, Still Spell, Quicken Spell, Maximize Spell, Empower Spell, Extend Spell, Spell Penetration, Greater Spell Penetration, Epic Spell Penetration, Scribe Scroll, Toughness, Improved Initiative, Blinding Speed, Brew Potion, Craft Wondrous Item, Automatic Still Spell (0 - 9), Automatic Quicken Spell (0 - 3)
- Damage reduction 15/+1 and bludgeoning
- Damage Resistance to fire, acid, and sonic 20/-
- Immunity to spells level 9 or lower, cold damage, electrical damage, disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Turn Resistance 20
- 75% immunity to negative energy damage
- Vulnerability to positive energy damage 25%
- Aura of Fear 1/day at caster level 11: duration 30 rounds, DC = 40
- Prepared spells:
- Level 0: Flare, Acid Splash, Ray of Frost, Daze
- Level 1: Magic Missile x3, Ray of Enfeeblement, Shield
- Level 2: Protection from Arrows, Mirror Image, Melf's Acid Arrow, Web, Gedlee's Electric Loop
- Level 3: Lightning Bolt, Fireball, Vampiric Touch, Dispel Magic, Displacement, Haste
- Level 4: Ice Storm, Confusion, Fear
- Level 5: Vitriolic Sphere, Cone of Cold, Cloudkill, Mind Fog
- Level 6: Disintegrate, Acid Fog, Circle of Death, Chain Lightning
- Level 7: Delayed Blast Fireball, Avasculate, Finger of Death, Prismatic Spray
- Level 8: Mass Blindness/Deafness, Incendiary Cloud, Polar Ray, Horrid Wilting
- Level 9: Burst of Glacial Wrath, Wail of the Banshee, Mass Hold Monster x2, Meteor Swarm, Mordenkainen's Disjunction
- Epic spells: Hellball x2, Entropic Husk, Epic Gate, Vampiric Feast
- CR 38
Notes[]
- This variant of Rammaq is your enemy when you protect the City from the crusade. Has a lot of spells but low hit points.
Traits (uber)[]
- Wizard 30
- Neutral evil
- Abilities: STR 10, DEX 16, CON 10, INT 39, WIS 24, CHA 20
- Hitpoints: 360
- Saves: Fortitude 10, Reflex 13, Will 24
- AC: 58
- AB: +37/+32/+27
- Damage: 1d3 bludgeoning, critical 20/x2, counts as weapon +1, on hit: Demilich Touch (demilich slam)
- Demilich Touch deals 10d6+20 negative energy damage and inflict paralysis for 5 rounds (fortitude against DC 36 negates)
- Skills: Concentration 15, Hide 12, Listen 10, Lore 14, Move Silently 13, Search 12, Spellcraft 16, Spot 10
- Feats: Weapon Proficiency (creature), Combat Casting, Still Spell, Toughness, Epic Toughness (+210), Spell Focus (Evocation), Automatic Still Spell (0 - 9)
- Damage reduction 15/+1 and bludgeoning
- Damage Resistance to fire, acid, and sonic 20/-
- Immunity to spells level 9 or lower, cold damage, electrical damage, disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Turn Resistance 20
- 75% immunity to negative energy damage
- Vulnerability to positive energy damage 25%
- Aura of Fear 1/day at caster level 11: duration 30 rounds, DC = 40
- Prepared spells:
- Level 0: Flare, Acid Splash, Ray of Frost, Daze
- Level 1: Magic Missile x3, Ray of Enfeeblement, Shield
- Level 2: Protection from Arrows, Mirror Image, Melf's Acid Arrow, Web, Gedlee's Electric Loop
- Level 3: Lightning Bolt, Fireball, Vampiric Touch, Dispel Magic, Haste
- Level 4: Enervation, Greater Invisibility, Ice Storm, Fear
- Level 5: Cone of Cold, Cloudkill
- Level 6: Disintegrate
- Epic spells: Hellball, Entropic Husk x2, Epic Gate, Mass Fowl, Vampiric Feast x2, Damnation
- CR 39
Notes[]
- So called uber-Rammaq strangely knows no level 7-9 spells (and barely any of levels 5-6) and has minimal feats but is very good at epic spells.
Notes[]
- Despite being undead, all variants lack Darkvision.
- Rammaq has seemingly unfinished unused script that additionally allows him to script-cast following spells at will: Enervation (caster level 10), Harm (caster level 11, can be used on enemy or on self), Greater Planar Binding (caster level 15), Summon Creature IX (caster level 17).