A prestige class is a variation on the Player Character types (see class) that may only be chosen after meeting certain requirements and may not be chosen at first level.

The following 24 prestige classes are included in NWN2.

Name Required 
Class (Spells)
Required Skills Special  
Hit Die Skill   
Spells* BAB
Arcane Archer Elf or Half-elf 1st Level Arcane 8 4 No High
Arcane Scholar of Candlekeep 3rd Level Arcane Spellcraft 8 4 2 Yes Low
Arcane Trickster Non-Lawful 3rd Level Arcane Lore 7, Disable Device 7, Tumble 7, Spellcraft 4 Sneak attack +2D6 4 4 Yes Low
Assassin Evil Hide 8, Move Silently 8 6 4 No Medium
Blackguard Evil Hide 5 10 2 No High
Divine Champion 10 2 No High
Doomguide Lawful 3rd Level Divine Diplomacy 5 Deity: Kelemvor** 6 2 Yes Medium
Duelist Parry 5, Tumble 5 10 4 No High
Dwarven Defender Lawful Dwarf 12 2 No High
Eldritch Knight 3rd Level Arcane 6 2 2nd + High
Frenzied Berserker Non-Lawful 12 2 No High
Harper Agent Non-Evil Spellcasting class Diplomacy 8, Lore 4, Survival 2 6 6 2nd + Medium
Hellfire Warlock Brimstone Blast or Hellrime Blast Intimidate 6, Spellcraft 6, Lore 12 6 2 Yes Medium
Invisible Blade Bluff 8 6 4 No High
Neverwinter Nine Special 8 4 No High
Pale Master Non-Good 3rd Level Arcane 6 2 Odd Low
Red Dragon Disciple Bard / Sorcerer Lore 8 12 2 No Medium
Red Wizard of Thay Non-Good Human Specialist Wizard 3rd Level Arcane Spellcraft 8 4 2 Yes Low
Sacred Fist 1st Level Divine Lore 8 8 4 8 / 10 High
Shadow Thief of Amn Bluff 3, Hide 8, Intimidate 3, Move Silently 3 Special 6 6 No Medium
Shadowdancer Move Silently 8, Hide 10, Tumble 5 8 6 No Medium
Stormlord 3rd Level Divine Fortitude Save +4 8 2 Yes Medium
Warpriest 4th Level Divine Diplomacy 7, Spot 5 10 2 Even High
Weapon Master Intimidate 4 10 2 No High


  • The spells column indicates whether the prestige class automatically grants spells for the associated spell-casting base class. Some classes only grant spells at certain levels; for example, Sacred Fist does not receive a spell level at 4th or 8th level.
  • Many classes also require feats and/or a minimum Base Attack Bonus; see below for these details.
  • Neverwinter Nine and Shadow Thief of Amn have quest-based prerequisites if playing the original campaign; but not if playing SoZ.
  • Worship of Kelemvor is not required for the Doomguide class. At 1st level, a Doomguide's deity choice is automatically changed to worship of Kelemvor.


Name Required Weapons Required Feats Required BAB
Arcane Archer Weapon Focus: Longbow or Shortbow Point Blank Shot +6
Arcane Scholar of Candlekeep Empower Spell, Skill Focus: Concentration and Spellcraft
Arcane Trickster
Blackguard Cleave, Power Attack +6
Divine Champion Weapon Focus (any) +7
Doomguide Extra Turning, Great Fortitude
Duelist Dodge, Mobility, Weapon Finesse +6
Dwarven Defender Dodge, Toughness +7
Eldritch Knight Weapon Proficiency (martial)
Frenzied Berserker Power Attack, Cleave, Great Cleave +6
Harper Agent Alertness, Iron Will
Hellfire Warlock
Invisible Blade Weapon Focus: Dagger or Kukri Feint, Two-Weapon Fighting
Neverwinter Nine +6
Pale Master
Red Dragon Disciple
Red Wizard of Thay Spell Penetration, Greater Spell Penetration,
One metamagic or crafting feat (not Scribe Scroll)
Sacred Fist Improved Unarmed Strike, Stunning Fist, Combat Casting +4
Shadow Thief of Amn Stealthy
Shadowdancer Dodge, Mobility
Stormlord Weapon Focus:
Spear, Throwing Axe, Dart, or Shuriken
Toughness, Great Fortitude
Warpriest Combat Casting +5
Weapon Master Weapon Focus (any melee) Dodge, Mobility, Combat Expertise,
Spring Attack, Whirlwind Attack