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Bard Song[]

Drum Flute Lute
BSS_cast BSD_cast BSF_cast BSL_cast
BSS_conjure BSD_conjure BSF_conjure BSL_conjure
BSS_conjureloop BSD_conjureloop BSF_conjureloop BSL_conjureloop

 

Standard[]

activate drinkbeer idlecower listeninjured raking sp_warcry touchheart
annoyed drinkbeerfidget idledrum lookleft read standupB turnL
atk_cast drinkbeeridle idlefidgetdrum lookleftback runafraid talkcheer turnR
atk_conjure drumrun idlefidgetflute lookleftloop runinj talkforce useitem
atk_conjureloop drunk idlefidgetguitar lookleftstart salute talkforce01 victory
attention dustoff idlefidgetnervous lookright scratchhead talkforce02 walk
bardsong eat idleflute lookrightback scrollrecite talkforce03 walkback
bored EMO_amused idleguitar lookrightloop search talkinjured walkdrum
bow EMO_angry idleinj lookrightstart shoveling talklaugh walkflute
chuckle EMO_annoyed idleM meditate shrug talknervous walkguitar
clapping EMO_depressed intimidate mjr_cast sigh talknormal walkinj
collapseB EMO_frown jumpback mjr_conjure sitdeath talknormal02 walkleft
cooking01 EMO_nervous kneelbow mjr_conjureloop sitdrink talkplead walkright
cooking02 EMO_scared kneelclutch Nashersit sitdrinkidle talksad wave
craft01 EMO_smile kneelclutchloop nodno siteat talkshout waveshort
crying EMO_smilebig kneeldamage nodyes sitfidget taunt wildshape
curtsey EMO_surprised kneeldeath openchest sitgrounddown throwarmsdown worship
damage01 EMO_thoughtful kneeldown opendoor sitgroundidle throwarmsloop wounded
damage02 flirt kneelfidget openlock sitgroundup throwarmsup yawn
dance01 fluterun kneelidle openlockloop sitidle tired
dance02 forge01 kneeltalk playdrum sitread torchidle
death01 forge02 kneelup playflute sittalk01 torchlightfront
death02 gen_cast knighting playguitar sittalk02 torchlightground
def_cast gen_conjure knockdownB point sleightofhand torchrun
def_conjure gen_conjureloop laugh proneB sneak torchturnl
def_conjureloop getground laydownB pronedamageB sp_lightning torchturnr
dejected gethigh liftsworddown pronedeathB sp_spray torchwalk
disablefront gettable liftswordloop pty_cast sp_thrown torchwalkback
disableground guitarrun liftswordup pty_conjure sp_touch torchwalkleft
drink idle listen pty_conjureloop sp_turnundead torchwalkright


Weapons/Attacks[]

Dual Wield 2-handed axe 2-handed blade Polearms Unarmed
D2h_1attack01 O2hS_1attack01 C2h_1attack01 O2hT_1attack01 UnA_1attack01




UnA_1attack01b




UnA_1attack01c
D2h_1attack02 O2hS_1attack02 C2h_1attack02 O2hT_1attack02 UnA_1attack02




UnA_1attack02b
D2h_1attack03 O2hS_1attack03 c2h_1attack03 o2ht_1attack03 UnA_1attack03




UnA_1attack03b
D2h_1attack04 O2hS_1attack04 c2h_1attack04 O2hT_1attack04 UnA_1attack04




UnA_1attack04b
D2h_2attack01 O2hS_2attack01 C2h_2attack01 O2hT_2attack01 UnA_2attack01




UnA_2attack01b




UnA_2attack01c
D2h_2attack02 O2hS_2attack02 C2h_2attack02 O2hT_2attack02 UnA_2attack02
D2h_charge O2hS_charge C2h_charge O2hT_charge UnA_charge
D2h_cleave O2hS_cleave C2h_cleave O2hT_cleave UnA_cleave
D2h_damage01 O2hS_damage01 C2h_damage01 O2hT_damage01 UnA_damage01
D2h_damage02 O2hS_damage02 C2h_damage02 O2hT_damage02 UnA_damage02
D2h_death01 O2hS_death01 C2h_death01 O2hT_death01 UnA_death01
D2h_death02 O2hS_death02 C2h_death02 O2hT_death02 UnA_death02
D2h_death03 O2hS_death03 C2h_death03 O2hT_death03 UnA_death03
D2h_deflect O2hS_deflect C2h_deflect O2hT_deflect UnA_deflect
D2h_disarm O2hS_disarm C2h_disarm O2hT_disarm UnA_disarm
D2h_dodge01 O2hS_dodge01 C2h_dodge01 O2hT_dodge01 UnA_dodge01
D2h_dodge02 O2hS_dodge02 C2h_dodge02 O2hT_dodge02 UnA_dodge02
D2h_equipW O2hS_equipW C2h_equipW O2hT_equipW UnA_equipW
D2h_fidgetM01 O2hS_fidgetM01 C2h_fidgetM01 O2hT_fidgetM01 UnA_fidgetM01
D2h_idle O2hS_idle C2h_idle O2hT_idle UnA_idle
D2h_idleM O2hS_idleM C2h_idleM O2hT_idleM UnA_idleM
D2h_idleMrage O2hS_idleMrage C2h_idleMrage O2hT_idleMrage UnA_idleMrage
D2h_jumpback O2hS_jumpback C2h_jumpback O2hT_jumpback UnA_jumpback
D2h_kickcircle


UnA_kickcircle
D2h_kickflying


UnA_kickflying
D2h_knockdownB O2hS_knockdownB C2h_knockdownB O2hT_knockdownB UnA_knockdownB
D2h_multiattack01 O2hS_multiattack01 C2h_multiattack01 O2hT_multiattack01 UnA_multiattack01




UnA_multiattack01b




UnA_multiattack01c
D2h_multiattack02 O2hS_multiattack02 C2h_multiattack02 O2hT_multiattack02 UnA_multiattack02
D2h_parry01 O2hS_parry01 C2h_parry01 O2hT_parry01 UnA_parry01
D2h_powerattack O2hS_powerattack C2h_powerattack
UnA_powerattack
D2h_proneB O2hS_proneB C2h_proneB
UnA_proneB
D2h_pronedamageB O2hS_pronedamageB C2h_pronedamageB O2hT_pronedamageB UnA_pronedamageB
D2h_pronedeathB O2hS_pronedeathB C2h_pronedeathB O2hT_pronedeathB UnA_pronedeathB
D2h_rage O2hS_rage C2h_rage O2hT_rage UnA_rage
D2h_run O2hS_run C2h_run O2hT_run UnA_run




UnA_shieldbash















D2h_sneak O2hS_sneak C2h_sneak O2hT_sneak UnA_sneak
D2h_sneakattack O2hS_sneakattack C2h_sneakattack O2hT_sneakattack UnA_sneakattack
D2h_standupB O2hS_standupB C2h_standupB O2hT_standupB UnA_standupB




UnA_stunningfist
D2h_taunt O2hS_taunt C2h_taunt O2hT_taunt UnA_taunt
D2h_unequipW O2hS_unequipW C2h_unequipW O2hT_unequipW UnA_unequipW
D2h_walk O2hS_walk C2h_walk O2hT_walk UnA_walk
D2h_walkback O2hS_walkback C2h_walkback O2hT_walkback UnA_walkback
D2h_walkinj O2hS_walkinj C2h_walkinj O2hT_walkinj UnA_walkinj
D2h_walkleft O2hS_walkleft C2h_walkleft O2hT_walkleft UnA_walkleft
D2h_walkright O2hS_walkright C2h_walkright O2hT_walkright UnA_walkright
D2h_whirlwind O2hS_whirlwind C2h_whirlwind O2hT_whirlwind UnA_whirlwind
Bow Crossbow Thrown Weapon & Shield One Handed
bow_1attack01 cbow_1attack01 thrw_1attack01 1hSS_1attack01 1hS_1attack01










bow_1attack02 cbow_1attack02 thrw_1attack02 1hSS_1attack02 1hS_1attack02








1hSS_1attack03 1hS_1attack03








1hSS_1attack04 1hS_1attack04








1hSS_2attack01 1hS_2attack01













1hSS_2attack02 1hS_2attack02



1hSS_charge 1hS_charge



1hSS_cleave 1hS_cleave
bow_damage01 cbow_damage01 thrw_damage01 1hSS_damage01 1hS_damage01
bow_damage02 cbow_damage02 thrw_damage02 1hSS_damage02 1hS_damage02
bow_death01 cbow_death01 thrw_death01 1hSS_death01 1hS_death01
bow_death02 cbow_death02 thrw_death02 1hSS_death02 1hS_death02
bow_death03 cbow_death03 thrw_death03 1hSS_death03 1hS_death03



1hSS_deflect 1hS_deflect



1hSS_disarm 1hS_disarm
bow_dodge01 cbow_dodge01 thrw_dodge01 1hSS_dodge01 1hS_dodge01
bow_dodge02 cbow_dodge02 thrw_dodge02 1hSS_dodge02 1hS_dodge02
bow_equipW cbow_equipW thrw_equipW 1hSS_equipW 1hS_equipW
Bow_fidgetM01
Thrw_fidgetM01 1hSS_fidgetM01 1hS_fidgetM01
bow_idle cbow_idle thrw_idle 1hSS_idle 1hS_idle
Bow_idleM cbow_idleM thrw_idleM 1hSS_idleM 1hS_idleM
bow_idleMrage cbow_idleMrage thrw_idleMrage 1hSS_idleMrage 1hS_idleMrage
bow_jumpback cbow_jumpback thrw_jumpback 1hSS_jumpback 1hS_jumpback




1hS_kickcircle




1hS_kickflying
bow_knockdownB cbow_knockdownB thrw_knockdownB 1hSS_knockdownB 1hS_knockdownB



1hSS_multiattack01 1hS_multiattack01













1hSS_multiattack02 1hS_multiattack02
bow_parry01 cbow_parry01 thrw_parry01 1hSS_parry01 1hS_parry01



1hSS_powerattack 1hS_powerattack
bow_proneB cbow_proneB thrw_proneB 1hSS_proneB 1hS_proneB
bow_pronedamageB cbow_pronedamageB thrw_pronedamageB 1hSS_pronedamageB 1hS_pronedamageB
bow_pronedeathB cbow_pronedeathB thrw_pronedeathB 1hSS_pronedeathB 1hS_pronedeathB
bow_rage cbow_rage thrw_rage 1hSS_rage 1hS_rage
bow_run cbow_run thrw_run 1hSS_run 1hS_run



1hSS_shieldbash
bow_shotmany cbow_shotmany thrw_shotmany

bow_shotrapid cbow_shotrapid thrw_shotrapid



Thrw_slingattack01

bow_sneak cbow_sneak thrw_sneak 1hSS_sneak 1hS_sneak



1hSS_sneakattack 1hS_sneakattack
bow_standupB cbow_standupB thrw_standupB 1hSS_standupB 1hS_standupB





bow_taunt cbow_taunt thrw_taunt 1hSS_taunt 1hS_taunt
bow_unequipW cbow_unequipW thrw_unequipW 1hSS_unequipW 1hS_unequipW
bow_walk cbow_walk thrw_walk 1hSS_walk 1hS_walk
bow_walkback cbow_walkback thrw_walkback 1hSS_walkback 1hS_walkback
bow_walkinj cbow_walkinj thrw_walkinj 1hSS_walkinj 1hS_walkinj
bow_walkleft cbow_walkleft thrw_walkleft 1hSS_walkleft 1hS_walkleft
bow_walkright cbow_walkright thrw_walkright 1hSS_walkright 1hS_walkright



1hSS_whirlwind 1hS_whirlwind


See Also:[]

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