Clerics who take the Plant domain are able to move swiftly through the wilderness and have spells that call upon the power of nature to protect and destroy.

Plant domain.jpg

This domain grants a cleric the following additions:

Domain power[edit source]

Granted power: Player receives the Woodland Stride feat for free.

Spells[edit source]

Level Spell
1 Entangle
2 Barkskin
3 Poison
4 Mass Camouflage
5 Vine Mine

Deities with Plant Domain[edit | edit source]

NWN comparison[edit | edit source]

NWNWiki:Plant domain

  • NWN allowed a cleric with the plant domain to turn vermin as though they were undead.

3.5 comparison[edit | edit source]

  • Clerics in DnD 3.5 receive a Domain spell for every spell level.
  • The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains
Community content is available under CC-BY-SA unless otherwise noted.