"This creature appears to be an whirling mass of snow with two barely, darker spots that look like eyes."
An orglash, or ice spirit, is a kind of air elemental native to the colder parts of Rashemen. Alien and unpredictable, they are viewed as a mixed blessing by the Rashemi people, for despite their occasional danger to travelers, they have helped defend the land against the Red Wizards for hundreds of years.
Traits[]
- Elemental 20
- Always chaotic neutral
- Abilities: STR 22, DEX 33, CON 22, INT 10, WIS 11, CHA 11
- Hitpoints: 280
- Saves: Fortitude 20, Reflex 25, Will 4
- AC: 31
- AB: +27/+22/+17
- Damage:
- 2d8+7 bludgeoning, critical 20/x2, + 1d8 cold (slam +1)
- 2d8+7 bludgeoning, critical 20/x2, + 1d8 cold (slam +1)
- Skills: Concentration 26, Listen 27, Spot 27
- Feats: Weapon Proficiency (creature), Improved Initiative, Blind-Fight, Cleave, Mobility, Power Attack, Spring Attack, Weapon Finesse, Alertness, Darkvision, Iron Will
- Damage reduction 10/-
- Immunity to knockdown, cold, banishment & dismissal spells, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack
- Vulnerability to fire (50% damage weakness)
- Regeneration 3
- Can cast SLA Cone of Cold 1/day at caster level 20
- CR 25