"This creature looks like a humanoid giant, taller than a house and composed of pure darkness. It wears no clothing and has smooth, hairless skin and a genderless body."
Nightwalkers are human-shaped horrors that haunt the darkness, hailing from the Plane of Shadow. These mighty beings lurk in dark areas where they can almost always surprise the unwary. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Traits[]
- Undead 20
- Usually chaotic evil
- Abilities: STR 38, DEX 14, CON 10, INT 20, WIS 20, CHA 18
- Hitpoints: 178
- Saves: Fortitude 11, Reflex 11, Will 19
- AC: 33
- AB: +24/+19
- Damage:
- 2d10+15 bludgeoning, critical 20/x2 (slam +1)
- 2d10+15 bludgeoning, critical 20/x2 (slam +1)
- Skills: Concentration 28, Hide 16, Listen 24, Lore 24, Move Silently 24, Diplomacy 2, Search 24, Spellcraft 26, Spot 24
- Feats: Weapon Proficiency (creature), Cleave, Combat Expertise, Disarm, Improved Disarm, Power Attack, Great Fortitude, Improved Initiative, Darkvision
- Damage reduction 15/magic and alchemical silver
- Immunity to cold damage, disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack.
- Spell resistance 30
- Turn resistance 2
- Aura of Fear 1/day at caster level 21: duration 20 rounds, DC 30
- Fear Gaze 1/day at caster level 21: duration 7 rounds, DC 20
- Can cast following SLAs 1/day at caster level 21: Cone of Cold, Confusion, Contagion, Create Greater Undead, Finger of Death, Greater Dispel Magic, Haste, Hold Monster, Invisibility, See Invisibility, Word of Faith
- CR 16
Crossroad Keep's Nightwalker[]
This avatar of the King of Shadows assaults the Keep through a portal set up temporarily behind the walls. It's only differences from an ordinary Nightwalker are:
- Hitpoints: 200 out of 180
- Skills: Diplomacy 6
- Can cast SLA Darkness 1/day