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class skills=[[Concentration]], [[craft alchemy|Craft Alchemy]], [[craft armor|Craft Armor]], [[craft trap|Craft Trap]], [[craft weapon|Craft Weapon]], [[Diplomacy]], [[Heal_%28skill%29|Heal]], [[Intimidate]], [[Listen]], [[Lore]], [[Search]], [[Spot]], [[Parry]] |
class skills=[[Concentration]], [[craft alchemy|Craft Alchemy]], [[craft armor|Craft Armor]], [[craft trap|Craft Trap]], [[craft weapon|Craft Weapon]], [[Diplomacy]], [[Heal_%28skill%29|Heal]], [[Intimidate]], [[Listen]], [[Lore]], [[Search]], [[Spot]], [[Parry]] |
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+ | | 1 || [[Neverwinter Nine (class)#Protective Aura|Protective Aura]] I |
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+ | | 2 || [[Neverwinter Nine (class)#Guarding the Lord|Guarding the Lord]] x3 |
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+ | | 3 || [[Neverwinter Nine (class)#Frantic Reactions|Frantic Reactions]] |
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+ | | 5 || [[Neverwinter Nine (class)#All-Out Assault|All-Out Assault]] x1 |
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====Protective Aura==== |
====Protective Aura==== |
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At 1st level, the Nine gain an aura that grants +2 to all [[saving throw]]s, +1 [[deflection bonus]] to [[armor class]] for all allies within 10 feet. This bonus does NOT apply to the Nine, only to their allies. At 4th level, this bonus increases to +3 saving throws, +2 deflection bonus, and the protection extends to allies within 15 feet. |
At 1st level, the Nine gain an aura that grants +2 to all [[saving throw]]s, +1 [[deflection bonus]] to [[armor class]] for all allies within 10 feet. This bonus does NOT apply to the Nine, only to their allies. At 4th level, this bonus increases to +3 saving throws, +2 deflection bonus, and the protection extends to allies within 15 feet. |
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At 5th level, the Nine can concentrate for a round and focus their strength, making all of their melee attacks for the next three rounds inflict maximum damage. However, at the end of each of these three rounds, the Nine takes 10 points of damage from the incredible strain. This ability can be used once per day. |
At 5th level, the Nine can concentrate for a round and focus their strength, making all of their melee attacks for the next three rounds inflict maximum damage. However, at the end of each of these three rounds, the Nine takes 10 points of damage from the incredible strain. This ability can be used once per day. |
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− | | 1 || Protective aura I |
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− | | 2 || Guarding the Lord x3 |
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− | | 3 || Frantic Reactions |
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− | | 5 || All-Out Assault x1 |
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==Gameplay Notes== |
==Gameplay Notes== |
Revision as of 06:28, 19 November 2008
Neverwinter Nine is a prestige class in NWN2.
Neverwinter Nine
Description: The Neverwinter Nine are part of a close circle of bodyguards that protect Lord Nasher and, to a greater extent, Neverwinter itself. The Neverwinter Nine are selfless wardens with powers to shield others from harm and react to danger with equal parts focus and fury. While bodyguard by title, the Neverwinter Nines’ abilities aren’t strictly defensive; they are trained to kill swiftly, not to endlessly absorb punishment until more help arrives. Members of the Nine come from all walks of life, though the job is most suited for fighters, rangers, paladins, rogues, and monks who have the necessary mix of martial prowess and combat reflexes.
A character can achieve a maximum of 5 levels in the Neverwinter Nine prestige class.
In the official campain this class becomes available at the beginning of chapter 3. Prior to that, the prerequisite title feat is not available.
Requirements
Special: Member of the Neverwinter Nine.
Class Features
Hit die: d8 |
Proficiencies: none |
Skill points: 4 + Int modifier |
Class skills: Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Diplomacy, Heal, Intimidate, Listen, Lore, Search, Spot, Parry |
Base attack bonus progression: High |
Saving throws | high: | Reflex, Will |
low: | Fortitude |
Class Progression
Level | Features Gained |
---|---|
1 | Protective Aura I |
2 | Guarding the Lord x3 |
3 | Frantic Reactions |
4 | Protective aura II |
5 | All-Out Assault x1 |
Protective Aura
At 1st level, the Nine gain an aura that grants +2 to all saving throws, +1 deflection bonus to armor class for all allies within 10 feet. This bonus does NOT apply to the Nine, only to their allies. At 4th level, this bonus increases to +3 saving throws, +2 deflection bonus, and the protection extends to allies within 15 feet.
Guarding the Lord
Beginning at 2nd level, the Nine can protect one selected ally within 30 feet. This protection acts as the shield other spell cast at the Nine’s character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the member of the Nine takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day.
Frantic Reactions
At 3rd level, the Nine can rush across the battlefield and defeat the enemies plaguing their allies. This translates to a 10% increase in movement speed, +2 bonus to AC against attacks of opportunity provoked by movement and +2d6 sneak attack damage.
All-Out Assault
At 5th level, the Nine can concentrate for a round and focus their strength, making all of their melee attacks for the next three rounds inflict maximum damage. However, at the end of each of these three rounds, the Nine takes 10 points of damage from the incredible strain. This ability can be used once per day.
Gameplay Notes
The "member of the Neverwinter Nine" requirement is satisfied by the Neverwinter Nine Epithet feat (1760).
NWN Comparison
- This class did not exist in NWN.
3.5 Rules Comparison
- The parry skill was created by NWN and is not a feature of DnD 3.5. It has returned in NWN2 for the same reasons it was in NWN.