Clerics who take the Death domain can summon an enhanced shadow once per day. The shadow gains power as the cleric advances in levels.
Shadow progression[]
Avatars | Level of Cleric | ||||||
---|---|---|---|---|---|---|---|
1st–7th | 8th–11th | 11th–14th | 15th–20th | ||||
Creature | Shadow (Undead) | Shadow Mastiff (Outsider) | Shadow (Undead) | Shadow (Undead) | |||
Level | 3 | 4 | 7 | 9 | |||
Armor Class | 13 | 13 | 13 | 14 | |||
Hit Points | 19 | 30 | 84 | 108 | |||
Special | Dodge, Alertness, Darkvision, Weapon Proficiency (creature) | Dodge, Improved initiative, Darkvision, Weapon Proficiency (creature) | (As Shadow) | (As Shadow) | |||
Attack Bonus | +1 | +6 | +3 | +4 | |||
Damage | 2d6 slashing/piercing (claw) | 1d6+3 slashing (bite) | 2d6 slashing/piercing (claw) | 2d6 slashing/piercing (claw) | |||
Critical | (20/x2) | (20/x2) | (20/x2) | (20/x2) | |||
Strength | 10 | 17 | 10 | 10 | |||
Dexterity | 14 | 13 | 15 | 16 | |||
Constitution | 10 | 17 | 10 | 10 | |||
Intelligence | 6 | 4 | 6 | 6 | |||
Wisdom | 12 | 12 | 12 | 12 | |||
Charisma | 13 | 13 | 13 | 13 | |||
BAB | +1 | +4 | +3 | +4 | |||
Fortitude | +1 | +7 | +2 | +3 | |||
Reflex | +3 | +5 | +4 | +6 | |||
Will | +4 | +5 | +6 | +7 |
Additional notes[]
- All version of Shadow (but not the mastiff) drain 1 point of strength on hit, fortitude against negative energy vs DC 11 negates. They are also incorporeal.
- Shadow mastiff can once per day cast Greater Invisibility at caster level 10 and Howl of Fear (duration 2 rounds, DC 11) at caster level 4.
- This ability can be used once per rest, the avatar is unsummoned when resting (or when killed).
- The game treats the shadow like a summoned creature, so if you cast a summoning spell while the shadow is active it disssapears and cannot be resummoned till you have rested.
- The Augment summoning feat works with the shadow.
- Whilst useful as a low level companion, the summoned Shadow will not last long in any fight at higher levels.
- Duration is 24 hours. Innate level is 1.