"This shady figure is cloaked all in black and bears the seal of Myrkul, former god of the dead."

Traits 1[]
- Cleric 1 Wizard 17 Pale Master 10
- Neutral evil
- Abilities: STR 13, DEX 11, CON 10, INT 24, WIS 16, CHA 12
- Hitpoints: 164
- Saves: Fortitude 14, Reflex 8, Will 24
- AC: 16
AB: +19/+14/+9- Unarmed AB: +14/+9/+4
Damage: 2d4+6 slashing, critical 20/x4 (scythe +5)- Unarmed damage: 1d3+1 bludgeoning, critical 20/x2 (unarmed strike)
- Skills: Concentration 31, Lore 31, Spellcraft 31, Use Magic Device 7, Craft Armor 31, Craft Weapon 31, Craft Alchemy 31
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Weapon Proficiency (wizard), Weapon Proficiency (simple), Darkvision, Combat Casting, Empower Spell, Extend Spell, Iron Will, Maximize Spell, Quicken Spell, Silent Spell, Spell Penetration, Greater Spell Penetration, Still Spell, Toughness, Spell Focus (Evocation), Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Skill Focus (Concentration), Skill Focus (Spellcraft), Quick to Master, Skilled, Scribe Scroll, Turn Undead, Summon Familiar (bat), Arcane Defense (Necromancy), Bone Skin, Animate Dead, Summon Undead, Deathless Vigor, Undead Graft, Tough as Bone, Summon Greater Undead, Deathless Mastery, Deathless Master's Touch
- Prepared spells:
- Cleric:
- Level 0: Cure Minor Wounds
- Level 1: Divine Favor, Protection from Alignment, Sanctuary, Shield of Faith
- Wizard:
- Level 0: Flare, Acid Splash, Daze, Light x2
- Level 3: Flame Arrow x3, Fireball, Clairaudience/Clairvoyance, Dispel Magic, Haste
- Level 4: Enervation, Contagion, Animate Dead, Fear
- Level 5: Cone of Cold, Dismissal, Cloudkill, Dominate Person
- Level 6: Acid Fog, Circle of Death, Chain Lightning
- Cleric:
- CR 28
Notes[]
- He is armed with a scythe but lacks the feat to wield one, dropping it into his inventory upon spawn and being forced to use unarmed strike and to provoke attacks of opportunity.
- While theoretically capable of casting spells of any levels, he doesn't know any of level 2 and 7+. At the same time, he knows a lot of level 6 spells yet has only three of them prepared.

Traits 2[]
- Cleric 23 Divine Champion 5
- Neutral evil
- Abilities: STR 13, DEX 11, CON 14, INT 16, WIS 29, CHA 22
- Hitpoints: 173
- Saves: Fortitude 21, Reflex 10, Will 25
- AC: 35
- AB: +29/+24/+19/+14/+9
- Damage: 1d6+6 slashing, critical 20/x2 (sickle +5)
- Skills: Concentration 31, Heal 31, Lore 31, Parry 31, Diplomacy 31, Spellcraft 31, Craft Alchemy 24
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Weapon Proficiency (simple), Quick to Master, Skilled, Turn Undead, Aura of Courage, Improved Parry, Lay on Hands, Sacred defense, Divine wrath, Smite Infidel, Augment Healing, Divine Resistance, Armor Skin, Epic Prowess, Great Charisma (+5), Great Wisdom (+5)
- Domains of Fury and Good
- Prepared spells:
- Level 0: Virtue, Cure Minor Wounds x2, Inflict Minor Wounds, Light, Resistance
- Level 1: Bless, Divine Favor, Protection from Alignment, Cure Light Wounds, Cause Fear, Doom, Sanctuary, Shield of Faith
- Level 2: Bull's Strength, Cure Moderate Wounds, Bear's Endurance, Aid, Silence, Darkness, Hold Person
- Level 3: Protection from Energy, Cure Serious Wounds, Magic Circle against Alignment, Prayer, Searing Light, Bestow Curse, Dispel Magic, Blindness/Deafness
- Level 4: Divine Power, Restoration, Death Ward, Cure Critical Wounds, Hammer of the Gods, Freedom of Movement
- Level: 5 Mass Cure Light Wounds, Lesser Spell Mantle, Flame Strike, Righteous Might, Battletide, Slay Living
- Level 6: Greater Dispel Magic, Stone Body, Energy Immunity, Harm, Heal, Blade Barrier
- Level 7: Resurrection, Greater Restoration, Spell Mantle, Word of Faith, Destruction
- Level 8: Holy Aura, Mass Cure Critical Wounds, Earthquake, Fire Storm, Sunbeam
- Level 9: Gate, Mass Heal, Energy Drain, Implosion
- Epic spells: Epic Gate, Vampiric Feast
- CR 28
Notes[]
- His domains are quite strange for a priest of Myrkul.
- He somehow prepared specifically Holy Aura as opposed to Aura of Alignment. This is doubly strange considering him being an evil cleric of evil god.

Traits 3[]
- Cleric 5 Blackguard 10 Fighter 11
- Neutral evil
- Abilities: STR 27, DEX 19, CON 18, INT 11, WIS 15, CHA 16
- Hitpoints: 485 out of 475
- Saves: Fortitude 26, Reflex 15, Will 16
- AC: 42
- AB: +36/+31/+26/+21/+16
- Damage: 1d8+13 dludgeoning, critical 20/x2 (flail +5)
- Skills: Concentration 31, Heal 31, Hide 4, Lore 31, Parry 31, Taunt 31, Intimidate 31, Craft Weapon 20
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Tower Shield Proficiency, Weapon Proficiency (simple), Weapon Proficiency (martial), Weapon Proficiency (exotic), Quick to Master, Skilled, Toughness, Epic Toughness (+210), Turn Undead, Luck of Heroes, Sneak Attack (3d6), Smite Good, Extra Smiting, Dark Blessing, Fiendish Servant, Use Poison, Aura of Despair, Create Undead, Armor Skin, Epic Prowess, Great Charisma (+1), Great Strength (+9), Blackguard's SLAs, all 1/day at caster level 10: Bull's Strength, Inflict Serious Wounds, Contagion, Inflict Critical Wounds
- Prepared Spells:
- Level 0: Virtue, Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance
- Level 1: Divine Favor, Protection from Alignment, Cure Light Wounds, Cause Fear, Doom, Sanctuary, Shield of Faith
- Level 2: Bull's Strength, Cure Moderate Wounds, Aid, Silence, Hold Person
- Level 3: Cure Serious Wounds, Magic Circle against Alignment, Searing Light, Dispel Magic
- CR 28
Notes[]
- Spawns with current HP above the maximum.
- He doesn't have any domains despite being a cleric.

Traits 4[]
- Monk 10 Warlock 20
- Neutral evil
- Abilities: STR 16, DEX 21, CON 10, INT 13, WIS 14, CHA 24
- Hitpoints: 220
- Saves: Fortitude 15, Reflex 20, Will 21
- AC: 30
- AB: +25/+20/+15/+10/+5
- Damage: 1d10+3 bludgeoning, critical 20/x2 (unarmed strike)
- Skills: Concentration 33, Heal 31, Hide 33, Lore 33, Move Silently 33, Parry 21, Spellcraft 33, Taunt 33, Use Magic Device 33, Tumble 33, Bluff 33, Intimidate 33, Craft Armor 4, Craft Alchemy 4
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Weapon Proficiency (monk), Weapon Proficiency (simple), Alertness, Combat Casting, Deflect Arrows, Disarm, Improved Disarm, Great Fortitude, Knockdown, Improved Knockdown, Improved Unarmed Strike, Lightning Reflexes, Spell Penetration, Greater Spell Penetration, Stunning Fist (10/day), Toughness, Epic Toughness (+90), Skill Focus (Concentration), Flurry of Blows, Monk AC Bonus, Evasion, Improved Evasion, Fast Movement, Still Mind, Purity of Body, Wholeness of Body, Ki Strike (magic/lawful), Deceive Item, Fiendish Resilience, Imbue Item, Eldritch Lore, Armored Caster, Battle Caster
- Damage reduction 5/cold iron
- Known spells:
- Eldritch Blast (9d6)
- Least: Entropic Warding, Beguiling Influence, Dark One's Own Luck
- Lesser: Brimstone Blast, Eldritch Chain
- Greater: Tenacious Plague, Chilling Tentacles, Eldritch Cone, Vitriolic Blast
- Dark: Retributive Invisibility, Eldritch Doom, Binding Blast
- CR 28
Notes[]
- His scale mail +5 blocks some of his monk abilities.
- He somehow knows only 2 lesser invocations but 4 greater ones.