"This creature looks like a withered and dessicated corpse, with features hidden beneath centuries-old funereal wrappings. It moves with a slow, shambling gait and groans with the weight of the ages."
These are a more powerful form of the mummy.
Stats[]
- Undead 8, Cleric 2
- Usually lawful evil
- Abilities: STR 26, DEX 12, CON 10, INT 8, WIS 20, CHA 17
- Hitpoints: 72 out of 62
- Saves: Fortitude 7, Reflex 3, Will 14
- AC: 21
- AB: +13
- Damage: 1d6+8 bludgeoning, critical 20/x2 on hit: disease Mummy Rot - fortitude vs DC=16, 1d6 Constitution damage (slam)
- Skills: Hide 7, Listen 4, Move Silently 7, Spot 4
- Feats: Weapon Proficiency (creature), Great Fortitude, Toughness, Alertness, Darkvision
- Damage reduction 5/-
- Vulnerable to fire (50% damage weakness)
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Aura of Fear 1/day at caster level 0: duration 10 rounds, DC=20
- Slow movement (62,5% of normal)
- Can't run
- CR 7
Notes[]
- Mummy lord spawns with it's current HP being higher than maximum
- Despite having cleric levels, Mummy lord lacks all related feats and has no prepared spells
- Can be summoned with Summon Undead used by level 9-10 Pale Master (bug, should work like Create Undead)
- Before patch 1.22 it was also summoned by Create Undead spell at caster levels 16+