NWN2Wiki
NWN2Wiki
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The movement rate of a creature determines how fast it can travel. Each creature has two base movement rates - one for walking and one for running.

With the exception of the Gray Orc (which receives the long gait feat for a 10% movement speed increase) all player characters have the same movement rate, regardless of race.

Listed in increasing order of speed, the following movement rate increases stack with each other:

  • Dash: (no other prerequisites) +5%
  • Long Gait: (Gray Orcs) +10%
  • Fast Movement: (Barbarian level 1 or Cleric with Travel domain) +10%
  • Frantic Reactions: (Neverwinter Nine) +10%
  • Woodland Stride: (Druid 2, Ranger 7, Clerics w/Plant domain) +10% in outdoor, natural environments
  • Sacred Speed: (Sacred Fist) +10% [at level 3] to +30% [at level 8]
  • Monk Speed: (Monks) +10% [at level 3] to +50% [at level 18]
  • Haste: (various sources) +50% (does not stack with Expeditious Retreat or other Haste-like sources)
  • Expeditious Retreat: +50% (does not stack with Haste or other Haste-like sources)

Gameplay Notes[]

An increased movement rate may be an effective defense against undetected opponents with high stealth

External resources[]

  • NWNWiki:Movement rate
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