|Spell level :||Innate level: 2, Bard: 2, Sorcerer/Wizard: 2|
|Components :||Verbal and Somatic|
|Duration :||1 min. * cLevel|
|Spell resistance :||No|
Description[edit | edit source]
You create 1d4 illusory images of yourself, plus one image per 3 caster levels (maximum 8 images total). Enemies cannot distinguish between the real you and your doubles, and will randomly choose a target from amongst you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear.
Notes[edit | edit source]
- This spell uses EffectAbsorbDamage, yet appears to work differently than expected. See the talk page for details.
- Only one casting of this spell can affect the caster at once.
- Since effects are reloaded (ignoring how they were applied) when the caster changes area/a save is loaded, the balls spinning around them determining how many images are left all merge together. This could be fixed by having additional spell effect files specifically starting the balls always X apart, and the script changed to keep this in mind.
- It is a useful spell to have in a Wand, Scroll or Rod since it doesn't use the casters ability modifier at all, and is solely based on the caster level.
- EffectAbsorbDamage is used separately for each image, essentially creating 1-8 separate effects on the target. Images are automatically spaced out. The ghostly effect is also applied with each image; when cast, there are 1 to 8, which means that spell is really "over" after it is removed correctly.
- Concealment checks are done prior to AC checks, so an attacker will have to bypass concealment before the test against mirror image is made. This spell is of great use for a caster that has a high AC. Contrary to the description, the image AC is based on the full caster AC, making the images much more durable.
Custom content notes[edit | edit source]