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A (usually) hindering effect that is directed to the mind of the target. [[Feeblemind]] and [[Fear]] are two examples of a mind-affecting attack/state. [[Construct]]s, [[undead]], and [[vermin]] are immune to mind-affecting spells.
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A (usually) hindering effect that is directed to the mind of the target. [[Feeblemind]] and [[Fear]] are two examples of a mind-affecting attack/state. [[Construct]]s, [[undead]], and [[vermin]] are immune to mind-affecting spells. To determine the results of these effects, [[Will]] saving throws are usually used.
   
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Immunity to mind-affecting spells makes a character immune to [[fear]], [[stunned|stun]], [[dominate (effect)|dominate]], [[charm]], [[daze (effect)|daze]], and [[sleep (effect)|sleep]] effects, even if not caused by a [[spell]].
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Bug: Targets that have the "immortal" flag set on them are immune to mind-affecting spells as well. So while trolls are not actually immune to mind-affecting spells, they will ignore any mind-affecting spell due to game engine limitations. The same is true for any characters set to immortal for plot reasons.
 
[[Category:Magical concepts]]
 
[[Category:Magical concepts]]

Latest revision as of 21:50, 26 June 2013

A (usually) hindering effect that is directed to the mind of the target. Feeblemind and Fear are two examples of a mind-affecting attack/state. Constructs, undead, and vermin are immune to mind-affecting spells. To determine the results of these effects, Will saving throws are usually used.

Immunity to mind-affecting spells makes a character immune to fear, stun, dominate, charm, daze, and sleep effects, even if not caused by a spell.

Bug: Targets that have the "immortal" flag set on them are immune to mind-affecting spells as well. So while trolls are not actually immune to mind-affecting spells, they will ignore any mind-affecting spell due to game engine limitations. The same is true for any characters set to immortal for plot reasons.