| Spell Information | |
| Spell level : | Innate level: 1, Druid: 1, Ranger: 1, Sorcerer/Wizard: 1 |
|---|---|
| School : | Transmutation |
| Components : | Verbal |
| Range : | Party |
| Target/Area : | Caster's party |
| Duration : | 1 Hour * cLevel 20 Rounds (cLevel) |
| Save : | None |
Description[]
Your party gains the low-light vision ability, allowing them to see in the dark.
Bug Notes[]
- This spell attempts to give low-light vision (normally a modal feat) as lingering effect - and it's impossible. As result this spell simply fails to do anything.
- The spell is set as harmful, meaning the party will enter combat mode when it is cast.
- This spell tries to apply the spell effects to all henchmen, instead of all allies. This is left-over junk code from NWN1, as party members are not implemented as henchmen any longer, but as allies, so this spell will affect the caster only most of the time. However, since this spell does ABSOLUTELY NOTHING, it really doesn't matter.