- Type of feat
- Racial
- Prerequisite
- Most elves (except Drow), Half-elf, Rock gnome
- Required for
- None
- Specifics
Low-light vision is the ability to see in conditions of dim illumination as if the illumination were actually as bright as daylight.
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. They retain the ability to distinguish color and detail under these conditions. Thus, if a group of adventurers passes down a dark passage with a torch illuminating a 20-foot radius, an elf with low-light vision can see everything within 40 feet of the torch. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light.
As of patch 1.10, both Darkvision and Low-Light Vision are an action mode that can be toggled.
Special: A Wolf animal companion will receive Low-light vision for free at 1st level.
- Use
- Action Mode
Gameplay notes[]
- BUG! This feat will only work if character's race has it by default or it was given by a class. Items and spell that claim to give Low-Light vision will not actually give anything. Stranger still, according to internal comments, this bug was known to Obsidian atleast by the time of MotB development yet they did nothing to fix it.
- A lot of creatures get their expected racial traits from always equipped "creature properties" item. If creature's intended Low-Light vision is gained through such item, bug from the previous paragraph will take place.
- Common way to fix the bug is to make spell/item in question temporaly give Low-light vision as a feat. That said, internal comment by Patrick Mills warns that this can break characters or save games.