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m (Reverted edits by 125.184.26.231 (Talk); changed back to last version by Chezcaliente)
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|training=No
 
|training=No
 
|check=Your listen check is opposed by your stealthed target’s [[move silently]] check.
 
|check=Your listen check is opposed by your stealthed target’s [[move silently]] check.
|special=Standing still provides a 5 bonus to listen; A [[ranger]] gains a 1/5 levels bonus on Listen checks when using this skill against a favored enemy; an [[elf]], [[gnome]] or [[halfling]] has a 2 racial bonus on listen checks; [[half-elf|half-elves]] and [[gray dwarf|gray dwarves]] have a 1 racial bonus on Listen checks; the master of a bat [[familiar]] receives 3 to listen checks.
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|special=Standing still provides a +5 bonus to listen; A [[ranger]] gains a +1/5 levels bonus on Listen checks when using this skill against a favored enemy; an [[elf]], [[gnome]] or [[halfling]] has a +2 racial bonus on listen checks; [[half-elf|half-elves]] and [[gray dwarf|gray dwarves]] have a +1 racial bonus on Listen checks; the master of a bat [[familiar]] receives +3 to listen checks.
 
|use=Automatic (although characters will make a listen check more often if they are in detect mode)
 
|use=Automatic (although characters will make a listen check more often if they are in detect mode)
 
}}
 
}}
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There are not a great deal of known variables when it comes to the stealth system. The core opposed skill check would be regarded as:
 
There are not a great deal of known variables when it comes to the stealth system. The core opposed skill check would be regarded as:
   
Listener: 1d20 roll ''listen'' skill bonuses (such as from ''wisdom'', from race feats)
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Listener: 1d20 roll + ''listen'' skill + bonuses (such as from ''wisdom'', from race feats)
 
Against:
 
Against:
Target: 1d20 roll [[move silently]] skill bonuses.
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Target: 1d20 roll + [[move silently]] skill + bonuses.
   
 
It is unknown if these variables impact on the skill:
 
It is unknown if these variables impact on the skill:
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* If ''search'' affects the distance, the frequency or the bonuses to listen (as well as ''spot'')
 
* If ''search'' affects the distance, the frequency or the bonuses to listen (as well as ''spot'')
 
* [[Invisibility]] usage and the move silently skill - an invisible target could theoretically always be heard unless they went into stealth mode obviously isn't true, so what checks are made against invisible people?
 
* [[Invisibility]] usage and the move silently skill - an invisible target could theoretically always be heard unless they went into stealth mode obviously isn't true, so what checks are made against invisible people?
* If [[Etherealness]] actually allows people to hear you (technically, according to D
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* If [[Etherealness]] actually allows people to hear you (technically, according to D&D, Etherealness puts you on another plane of existence).
  +
* If, once heard, a target can ever be "unheard" again at a later time, even if attacked
  +
* If being allied with the target changes the check, or if the check is done at all if the ally is on your side
  +
  +
There are area-based listen and [[spot]] skill penalties or bonuses which can be applied which are known about, and obviously apply to each and every check made.
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  +
== Campaign Information ==
  +
  +
This skill is never implemented in a conversation check, and has no known use apart from rare encounters with enemies who use the stealth skill.
  +
  +
== [[DnD 3.5]] comparison ==
  +
The skill can be used for almost anything at the DMs discretion where the PCs wish to listen for something. The DC to hear the sound is set by the DM according to a set of tables listing types of noise and modifying factors which may hamper or enhance hearing.
  +
  +
==External resources==
  +
*[[NWNWiki:Listen]]

Revision as of 13:46, 13 April 2007

This skill is used to listen for approaching enemies and to detect someone sneaking up on you.

Modifying ability: Wisdom

Classes: Barbarian, Bard, Druid, Monk, Ranger, Rogue; Arcane archer, Arcane trickster, Assassin, Duelist, Dwarven defender, Harper agent, Pale master, Red dragon disciple, Shadow thief of Amn, Shadowdancer

Requires training: No

Check: Your listen check is opposed by your stealthed target’s move silently check.

Special: Standing still provides a +5 bonus to listen; A ranger gains a +1/5 levels bonus on Listen checks when using this skill against a favored enemy; an elf, gnome or halfling has a +2 racial bonus on listen checks; half-elves and gray dwarves have a +1 racial bonus on Listen checks; the master of a bat familiar receives +3 to listen checks.

Use: Automatic (although characters will make a listen check more often if they are in detect mode)


NWN2 Implementation

There are not a great deal of known variables when it comes to the stealth system. The core opposed skill check would be regarded as:

Listener: 1d20 roll + listen skill + bonuses (such as from wisdom, from race feats)

Against:

Target: 1d20 roll + move silently skill + bonuses.

It is unknown if these variables impact on the skill:

  • Armor usage by both people
  • The proximity of the two people
  • How often opposed rolls are made
  • If moving helps or hinders the checker, or the target's listen or move silently checks.
  • If search affects the distance, the frequency or the bonuses to listen (as well as spot)
  • Invisibility usage and the move silently skill - an invisible target could theoretically always be heard unless they went into stealth mode obviously isn't true, so what checks are made against invisible people?
  • If Etherealness actually allows people to hear you (technically, according to D&D, Etherealness puts you on another plane of existence).
  • If, once heard, a target can ever be "unheard" again at a later time, even if attacked
  • If being allied with the target changes the check, or if the check is done at all if the ally is on your side

There are area-based listen and spot skill penalties or bonuses which can be applied which are known about, and obviously apply to each and every check made.

Campaign Information

This skill is never implemented in a conversation check, and has no known use apart from rare encounters with enemies who use the stealth skill.

DnD 3.5 comparison

The skill can be used for almost anything at the DMs discretion where the PCs wish to listen for something. The DC to hear the sound is set by the DM according to a set of tables listing types of noise and modifying factors which may hamper or enhance hearing.

External resources

  • NWNWiki:Listen