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{{Skill|Skill name=Listen
Use this skill to hear approaching enemies, to detect someone sneaking up on you from behind, or to eavesdrop on someone else’s
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|Description=Use this skill to hear approaching enemies, to detect someone sneaking up on you from behind, or to eavesdrop on someone else’s conversation.
conversation.
 
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|Ability=Wisdom
 
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|Classes=
Check: Your Listen check is either made against a DC that reflects how quiet the noise is that you might hear, or it is opposed
 
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|Training=No
by your target’s Move Silently check.
 
 
|Check=Your Listen check is either made against a DC that reflects how quiet the noise is that you might hear, or it is opposed by your target’s Move Silently check.
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|Special=When several characters are listening to the same thing, a single 1d20 roll can be used for all the individuals’ Listen checks.<br />
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A fascinated creature takes a –4 penalty on Listen checks made as reactions.<br />
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If you have the Alertness feat, you get a +2 bonus on Listen checks.<br />
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A ranger gains a bonus on Listen checks when using this skill against a favored enemy.<br />
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An elf, gnome, or halfling has a +2 racial bonus on Listen checks. <br />
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A half-elf has a +1 racial bonus on Listen checks.<br />
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A sleeping character may make Listen checks at a –10 penalty. A successful check awakens the sleeper.<br />
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|Use=Varies. Every time you have a chance to hear something in a reactive manner (such as when someone makes a noise or you move into a new area), you can make a Listen check without using an action. Trying to hear something you failed to hear previously is a move action.
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}}
   
 
Your DM may decide to make the Listen check for you, so that you don’t know whether not hearing anything means that nothing
 
Your DM may decide to make the Listen check for you, so that you don’t know whether not hearing anything means that nothing

Revision as of 00:56, 20 December 2005

{{{description}}}

Modifying ability: [[{{{ability}}}]]

Classes: {{{classes}}}

Requires training: {{{training}}}

Check: {{{check}}}

Special: {{{special}}}

Use: {{{use}}}


Your DM may decide to make the Listen check for you, so that you don’t know whether not hearing anything means that nothing is there, or that you failed the check.

Table 1.1

Listen DC Type of Sound
-10 A battle
0 People talking*
5 A person in medium armor walking at a slow pace trying not to make noise.
10 An unarmored person walking at a slow pace trying not to make noise.
15 A 1st-level rogue using Move Silently to sneak past the listener.
19 A cat stalking
30 An owl gliding in for a kill.
* If you beat the

DC by 10 or more, you can make out what's being said, assuming that

you can understand the language.

Table 1.2

Listen DC Modifier Condition
+5 Through a door
+15 Through a stone wall
+1 Per 10 feet of distance
+5 Listener is distracted

In the case of people trying to be quiet, the DCs given on the table could be replaced by Move Silently checks, in which case the indicated DC would be their average check result (or close to it). For instance, the DC 19 noted on the table for a cat stalking means that an average cat has a +9 bonus on Move Silently checks. Assuming an average roll of 10 on 1d20, its Move Silently check result would be 19.