Invocations are spell-like abilities used by the Warlock . They rely on the Charisma attribute.
Invocations have somatic and occasionally verbal components. Like the eldritch blast , they can be used an unlimited number of times per day.
Available invocations [ ]
Least invocations [ ]
Invocation
ESL
Type
Description
Eldritch Spear
2nd
Blast shape
Blast range increases to 250 feet.
Hideous Blow
1st
Blast shape
Melee attack channels an eldritch blast.
Draining Blast
2nd
Eldritch essence
Target of Eldritch Blast must make Will save or be slowed for 1 round.
Frightful Blast
2nd
Eldritch essence
If enemy is < 6HD and fails will save, they are frightened for 10 rounds. Their will save vs mind spells drops by 2, and damage and AB decrease by 2.
Beguiling Influence
2nd
Other
Duration: 24h, +6 to Bluff , Diplomacy , Intimidate .
Dark One's Own Luck
2nd
Other
Duration: 24h, Charisma modifier bonus to all Saving Throws .
Darkness
1st
Other
Duration: 1 round/lvl Darkness , as per spell.
Devil's Sight
2nd
Other
Duration: 24h, Grants Darkvision 60'. Supposed to grant Ultravision (as spell), but currently bugged.
Entropic Warding
2nd
Other
Duration: 1 turn/lvl, +4 Move Silently and Hide , 20% concealment from ranged attacks.
Leaps and Bounds
2nd
Other
Duration: 24h, +4 bonus to Dexterity and Tumble .
Otherworldly Whispers
2nd
Other
Duration: 24h, +6 bonus to Lore and Spellcraft .
See the Unseen
2nd
Other
Duration: 24h, See Invisibility spell + Darkvision 60'.
Lesser invocations [ ]
Invocation
ESL
Type
Description
Eldritch Chain
4th
Blast shape
Blast jumps to caster level/5 secondary targets. All secondary targets take half damage.
Beshadowed Blast
4th
Eldritch essence
Target must make Fortitude save or be blinded for 1 round (i.e., -2 AC, considered flat-footed ).
Brimstone Blast
3rd
Eldritch essence
Duration: 1 round/5 caster levels. For every round the enemy fails his Reflex save, he takes 2d6 fire damage . Once a save is made, it stops. Does not stack.
Hellrime Blast
4th
Eldritch essence
Blast deals cold damage and target must make Fortitude save or take -2 penalty to dex for 3 rounds.
Charm
4th
Other
As Charm Monster spell (i.e. 50% improvement in reputation). Save vs. Will . Duration 3 rounds + 1 per 2 class levels. Spell resistance applies.
Curse of Despair
4th
Other
Save vs. Will or be permanently cursed with -3 to all abilities, e.g., Strength, Dexterity, etc. Spell resistance applies.
Dread Seizure
4th
Other
Reduces speed of target by 1/2 and applies penalties to attacks on creatures more than 5ft from target.
Flee the Scene
4th
Other
As Haste spell for 5 rounds on whole party.
The Dead Walk
4th
Other
Duration: 1 hour/caster level. As Animate Dead spell. Summons an undead follower: a skeleton or zombie warrior.
Voracious Dispelling
4th
Other
As Dispel Magic spell where if any spells are dispelled the target takes 1 point of damage/2 caster levels (capped at 10 levels). No save, but spell resistance applies.
Walk Unseen
2nd
Other
Duration: 24 hours, as Invisibility spell (i.e., 50% concealment , opponent loses Dexterity bonus to AC).
Greater invocations [ ]
Invocation
ESL
Type
Description
Eldritch Cone
5th
Blast shape
Blast takes shape of a cone.
Bewitching Blast
4th
Eldritch essence
Save vs Will or become confused for 1 round.(Immunity to Mind spells can prevent this aspect)
Hindering Blast
4th
Eldritch essence
A creature affected by Hindering Blast is slowed for 1 round (Will negates).
Noxious Blast
6th
Eldritch essence
Target must make Fortitude save or be dazed for 10 rounds.
Vitriolic Blast
6th
Eldritch essence
Blast ignores spell resistance and deals 2d6 acid damage per round for one round/5 levels. Effect stacks with itself.
Chilling Tentacles
5th
Other
Duration: 1 round/lvl, Special version of Evard's Black Tentacles with additional 2d6 cold damage each round. Damage caused by this spell breaks invisibility.
Devour Magic
6th
Other
A touch-range Dispel Magic spell where caster gains 2*casterLeveltemporary HP for each spell dispelled for a short time (1 minute per gained HP).
Tenacious Plague
6th
Other
Duration: 3 rounds, Special version of Creeping Doom . This invocation summons masses of biting and stinging insects. One swarm is summoned for every three class levels. A swarm has a +4 base attack bonus (with an additional to hit bonus based on the caster's Charisma x 2) and deals 2d6 points of magical damage when it hits.
Wall of Perilous Flame
5th
Other
Duration: 3 rounds, a modified Wall of Flame that does 2d6 + CHA modifier fire damage/round (x2 damage to undead)(half damage is magical and can't be resisted).
Dark invocations [ ]