| Spell Information | |
| Spell level : | Innate level: 1, Cleric: 1 |
|---|---|
| School : | Necromancy |
| Descriptor(s) : | Negative |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Single |
| Duration : | Instant |
| Save : | Will 1/2 |
| Spell resistance : | Yes |
Description[]
If you succeed in striking an opponent with a touch attack, the target suffers 1d8 points of negative energy damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Gameplay Notes[]
- This spell can be spontaneously cast by evil clerics.
Bug Notes[]
- Saving throw is neutral instead of against negative. This bug is shared by all single target Inflict spells as they all use the same script (X0_S0_Inflict.nss).
See also[]
- Inflict Minor Wounds
- Inflict Moderate Wounds
- Inflict Serious Wounds
- Inflict Critical Wounds
- Mass Inflict Light Wounds
- Mass Inflict Moderate Wounds
- Mass Inflict Serious Wounds
- Mass Inflict Critical Wounds