"This winged creature looks like a miniature human made of snow and ice. It has translucent skin."
Ice mephits hail from the Elemental Plane of Air and para-elemental plane of ice. These imp-like creatures are often summoned by conjurers along with other mephits.
Traits[]
- Outsider 3
- Usually true neutral
- Abilities: STR 10, DEX 17, CON 10, INT 6, WIS 11, CHA 15
- Hit Points: 13
- Saves: Fortitide 3, Reflex 6, Will 3
- AC: 18
- AB: +4
- Damage:
- 1d3 slashing/piercing, critical 20/x2, + 1d4 cold (claw)
- 1d3 slashing/piercing, critical 20/x2, + 1d4 cold (claw)
- Skills ranks: Hide 10, Listen 6, Move Silently 6, Diplomacy 2, Spot 6, Bluff 6
- Feats: Weapon Proficiency (creature), Dodge, Improved Initiative
- Damage reduction 5/+1
- Immunity to cold damage
- Damage vulnerability: Fire (50% damage weakness)
- Regeneration 2
- Can cast Magic Missile (caster level 3) and Cone of Cold (caster level 1) once per day
- CR 3