|Spell level :||Innate level: 4, Paladin: 4|
|Descriptor(s) :||Weapon Enchantment|
|Components :||Verbal and Somatic|
|Target/Area :||Melee weapon or Creature|
|Duration :||6 seconds / Level|
Description[edit | edit source]
This spell allows you to channel holy power into your sword or any other melee weapon you choose. The weapon acts as a +5 holy weapon [+5 enhancement bonus on attack and damage rolls, extra 2d6 divine damage (3) against evil opponents].
Gameplay Notes[edit | edit source]
- Information below about divine damage being the very same as magical damage is not true in version 1.04. In the feedback the game provides there is a physical damage, a magical damage due to holy weapon enchantment, and there is a separate divine damage which is from the spell.
- There is a bug where the extra 2d6 divine damage vs evil remains until the weapon is unequipped or the game is loaded again. One can rest or travel to other areas and melee weapons enhanced by this spell will maintain the extra 2d6 divine vs evil. The entire party can have the extra divine damage added to any equipped melee weapons.
- The listing of "divine" damage from this spell is misleading. The damage is not divine, it's magic damage instead. This makes a difference when it comes to damage reduction as well as combining effects of weapon damage because magical damage enhancement bonuses to weapons generally do not stack. For example, combining this spell's effects with that of Bless Weapon results in only +2d6 magical damage being done to evil undead creatures because both sources are, in fact, magical damage. This contradicts the in-game descriptions. Other examples of enhancement to magical damage with weapons include:
- +2d6 Magical Damage vs. Undead
- +2d6 Magical Damage vs. Evil
- +2d6 Magical Damage vs. Chaotic
- +2 Magical Damage from Adamantine (this has exceptions, Enlarge Person being one of them)
- Since these enhancements to damage are magical, the extra damage against (evil and chaotic) alignments and undead do not stack with each other. So, for example, against a Chaotic Evil Undead creature the extra damage would be +2d6 not +6d6.
NWN comparison[edit | edit source]
The spell provided also spell resistance 16 and dispel on hit.