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Spell Information | |
Spell level : | Innate level: 2, Bard: 2, Cleric: 2, Sorcerer/Wizard: 3 |
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School : | Enchantment |
Components : | Verbal and Somatic |
Range : | Medium |
Target/Area : | Single |
Duration : | 6 sec. * cLevel 1 Round (cLevel). |
Save : | Will negates |
Description[edit | edit source]
Hold Person immobilizes one humanoid for the duration of the spell. The target makes a Will saving throw each round and upon a successful result it is freed of the condition.
Notes[edit | edit source]
- While all Hold spells are considered mind-affecting spells, they do not actually count as such for purposes of saving throws. Thus, they are preferable to other spells when used on targets that have feats which grant them a bonus to saves against mind-affecting spells (for example Hardiness vs. Enchantments).
- Bug: If you accidentally cast this spell on an invalid target (not human), it will still break invisibility, even though the spell does not affect non-human targets.
External resources[edit | edit source]
- NWNWiki:Hold person
- Hold person on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
- d20 SRD Hold Person
- Spells
- Enchantment spells
- Spells with icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 bard spells
- Bard spells
- Level 2 cleric spells
- Cleric spells
- Level 3 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Unknown/special range spells
- Short duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Hostility rating unknown spell
- Spells that can be Extended
- Spells that can be Maximized
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