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In the singular form, a hit die is the die rolled to generate hit points. In the plural form, hit dice (HD) is a measure of relative power that is synonymous with character level for the sake of spells, magic items, and magical effects that affect a certain number of hit dice of creatures.

Class hit die

HD Class
d4 sorcerer, wizard, arcane trickster, pale master
d6 bard, rogue, warlock, assassin, harper agent
d8 cleric, druid, monk, ranger, arcane archer, master of many forms, shadowdancer
d10 fighter, paladin, blackguard, divine champion,
d12 barbarian, dragon disciple, dwarven defender

A character rolls one hit die each time he or she gains a new level, then applies any Constitution modifier to the roll, and adds the result to his or her hit point total. Thus, a character has the same number of hit dice as levels. For his or her first hit die, a 1st-level character gets the maximum hit points rather than rolling (although Constitution modifiers, positive or negative, still apply).

Example

Vadania gets a d8 hit die because she’s a druid. At 1st level, she gets 8 hit points instead of rolling. Since she has a Constitution score of 13, she applies a +1 bonus, raising her hit points to 9. When she reaches 2nd level (and every level thereafter), Vadania’s player rolls a d8, adds 1 (for her Constitution bonus), and then adds the total to Vadania’s hit points.

Constitution penalty

If your character has a Constitution penalty and gets a result of 0 or lower after the penalty is applied to the hit die roll, ignore the roll and add 1 to your character’s hit point total anyway. It is not possible to lose hit points (or not receive any) when gaining a level, even for a character with a rotten Constitution score.

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