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In the singular form, a '''hit die''' is the die rolled to generate [[hit point]]s. In the plural form, '''hit dice (HD)''' is a measure of relative power that is synonymous with [[character level]] for the sake of [[spell]]s, [[magic item]]s, and [[magical effect]]s that affect a certain number of hit dice of creatures.
The type of Hit Die used by characters of the class determines the number of hit points gained per level.
 
   
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==Class hit die==
'''HD Type Class'''
 
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{| {{Table 1}}
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|-
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!HD!!Class
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|-
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|[[d4]]||[[Sorcerer]], [[Wizard]], [[Arcane trickster]], [[Arcane Scholar of Candlekeep]], [[Red Wizard of Thay]]
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|-
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|[[d6]]||[[Bard]], [[Rogue]], [[Warlock]], [[Assassin]], [[Harper agent]], [[Eldritch knight]], [[Pale master]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Invisible Blade]]
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|-
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|[[d8]]||[[Cleric]], [[Druid]], [[Monk]], [[Ranger]], [[Favored soul]], [[Spirit shaman]], [[Arcane archer]], [[Neverwinter nine(PRC)|Neverwinter Nine]], [[Shadowdancer]], [[Stormlord]], [[Sacred fist]]
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|-
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|[[d10]]||[[Fighter]], [[Paladin]], [[Blackguard]], [[Divine champion]], [[Duelist]], [[Swashbuckler]], [[Warpriest]], [[Weapon master]]
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|-
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|[[d12]]||[[Barbarian]], [[Dwarven defender]], [[Frenzied berserker]], [[Red dragon disciple]]
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|}
   
 
A [[character]] rolls one hit die each time he or she gains a new level, then applies any [[constitution]] [[ability modifier|modifier]] to the roll, and adds the result to his or her hit point total. Thus, a character has the same number of hit dice as levels. For his or her first hit die, a 1st-level character gets the maximum hit points rather than rolling (although constitution modifiers, positive or negative, still apply).
d4 - Sorcerer, wizard
 
d6 - Bard, rogue
 
d8 - Cleric, druid, monk, ranger
 
d10 - Fighter, paladin
 
d12 - Barbarian
 
   
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NOTE: NWN2 currently does not roll for HPs after lvl 1 but assigns maximum HPs for each lvl to player characters, and unlike NWN1 or any other previous DnD based game, does not offer the option of playing with a ruleset closer to Pen and Paper DnD by rolling for HPs at any level.
A character rolls one Hit Die each time he or she gains a new level, then applies any Constitution modifier to the roll, and dds the result to his or her hit point total. Thus, a character has the same number of Hit Dice as levels. For his or her first Hit Die, a 1st-level character gets the maximum hit points rather than rolling (although Constitution modifiers, positive or negative, still apply).
 
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Unfortunately this causes an inbalance between the classes so complete that even the game designers had to cheat when creating adventures, since Hit points is a class-dependent variable. In essence, changes in hit points benefit certain classes more than others.
 
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[[Category:Game rules]]
For example, Vadania gets a d8 Hit Die because she’s a druid. At 1st level, she gets 8 hit points instead of rolling. Since she has a Constitution score of 13, she applies a +1 bonus, raising her hit points to 9. When she reaches 2nd level (and every level thereafter), Vadania’s player rolls a d8, adds 1 (for her Constitution bonus), and then adds the total to Vadania’s hit points.
 
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[[Category:Character attributes]]
 
If your character has a Constitution penalty and gets a result of 0 or lower after the penalty is applied to the Hit Die roll, ignore the roll and add 1 to your character’s hit point total anyway. It is not possible to lose hit points (or not receive any) when gaining a level, even for a character with a rotten Constitution score.
 

Latest revision as of 16:16, 18 November 2009

In the singular form, a hit die is the die rolled to generate hit points. In the plural form, hit dice (HD) is a measure of relative power that is synonymous with character level for the sake of spells, magic items, and magical effects that affect a certain number of hit dice of creatures.

Class hit die[]

HD Class
d4 Sorcerer, Wizard, Arcane trickster, Arcane Scholar of Candlekeep, Red Wizard of Thay
d6 Bard, Rogue, Warlock, Assassin, Harper agent, Eldritch knight, Pale master, Shadow Thief of Amn, Invisible Blade
d8 Cleric, Druid, Monk, Ranger, Favored soul, Spirit shaman, Arcane archer, Neverwinter Nine, Shadowdancer, Stormlord, Sacred fist
d10 Fighter, Paladin, Blackguard, Divine champion, Duelist, Swashbuckler, Warpriest, Weapon master
d12 Barbarian, Dwarven defender, Frenzied berserker, Red dragon disciple

A character rolls one hit die each time he or she gains a new level, then applies any constitution modifier to the roll, and adds the result to his or her hit point total. Thus, a character has the same number of hit dice as levels. For his or her first hit die, a 1st-level character gets the maximum hit points rather than rolling (although constitution modifiers, positive or negative, still apply).

NOTE: NWN2 currently does not roll for HPs after lvl 1 but assigns maximum HPs for each lvl to player characters, and unlike NWN1 or any other previous DnD based game, does not offer the option of playing with a ruleset closer to Pen and Paper DnD by rolling for HPs at any level. Unfortunately this causes an inbalance between the classes so complete that even the game designers had to cheat when creating adventures, since Hit points is a class-dependent variable. In essence, changes in hit points benefit certain classes more than others.