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+ | In the singular form, a '''hit die''' is the die rolled to generate [[hit point]]s. In the plural form, '''hit dice (HD)''' is a measure of relative power that is synonymous with [[character level]] for the sake of [[spell]]s, [[magic item]]s, and [[magical effect]]s that affect a certain number of hit dice of creatures. |
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− | The type of Hit Die used by characters of the class determines the number of hit points gained per level. |
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+ | ==Class hit die== |
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− | '''HD Type Class''' |
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⚫ | |||
+ | *d6 - [[bard]], [[rogue]], [[warlock]] |
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⚫ | |||
⚫ | |||
+ | *d12 - [[barbarian]] |
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⚫ | A [[character]] rolls one hit die each time he or she gains a new level, then applies any [[Constitution]] [[ability modifier|modifier]] to the roll, and adds the result to his or her hit point total. Thus, a character has the same number of hit dice as levels. For his or her first hit die, a 1st-level character gets the maximum hit points rather than rolling (although Constitution modifiers, positive or negative, still apply). |
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⚫ | |||
− | d6 - Bard, rogue |
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⚫ | |||
⚫ | |||
− | d12 - Barbarian |
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+ | ===Example=== |
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⚫ | A character rolls one |
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⚫ | Vadania gets a d8 hit die because she’s a druid. At 1st level, she gets 8 hit points instead of rolling. Since she has a Constitution score of 13, she applies a +1 bonus, raising her hit points to 9. When she reaches 2nd level (and every level thereafter), Vadania’s player rolls a d8, adds 1 (for her Constitution bonus), and then adds the total to Vadania’s hit points. |
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+ | ===Constituion penalty=== |
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⚫ | |||
⚫ | If your character has a Constitution penalty and gets a result of 0 or lower after the penalty is applied to the hit die roll, ignore the roll and add 1 to your character’s hit point total anyway. It is not possible to lose hit points (or not receive any) when gaining a level, even for a character with a rotten Constitution score. |
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+ | [[Category:Game rules]] |
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⚫ | If your character has a Constitution penalty and gets a result of 0 or lower after the penalty is applied to the |
Revision as of 02:58, 18 December 2005
In the singular form, a hit die is the die rolled to generate hit points. In the plural form, hit dice (HD) is a measure of relative power that is synonymous with character level for the sake of spells, magic items, and magical effects that affect a certain number of hit dice of creatures.
Class hit die
- d4 - sorcerer, wizard
- d6 - bard, rogue, warlock
- d8 - cleric, druid, monk, ranger
- d10 - fighter, paladin
- d12 - barbarian
A character rolls one hit die each time he or she gains a new level, then applies any Constitution modifier to the roll, and adds the result to his or her hit point total. Thus, a character has the same number of hit dice as levels. For his or her first hit die, a 1st-level character gets the maximum hit points rather than rolling (although Constitution modifiers, positive or negative, still apply).
Example
Vadania gets a d8 hit die because she’s a druid. At 1st level, she gets 8 hit points instead of rolling. Since she has a Constitution score of 13, she applies a +1 bonus, raising her hit points to 9. When she reaches 2nd level (and every level thereafter), Vadania’s player rolls a d8, adds 1 (for her Constitution bonus), and then adds the total to Vadania’s hit points.
Constituion penalty
If your character has a Constitution penalty and gets a result of 0 or lower after the penalty is applied to the hit die roll, ignore the roll and add 1 to your character’s hit point total anyway. It is not possible to lose hit points (or not receive any) when gaining a level, even for a character with a rotten Constitution score.