| Spell Information | |
| Spell level : | Innate level: 6, Cleric: 6, Druid: 7, Other: Healing domain 5 |
|---|---|
| School : | Conjuration |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Creature touched |
| Duration : | Instantaneous |
| Save : | Will half (undead only) |
| Spell resistance : | Yes (undead only) |
Description[]
The target recovers 10 hit points per caster level (maximum 150) and is cured of the following status effects: blinded, confused, dazzled, deafened, diseased, feebleminded, insane, nauseated, poisoned, and stunned. Healing spells have a reverse effect when used on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Gameplay Notes[]
- This spell also removes bleeding.
Bug Notes[]
- Heal cannot actually remove insanity.
- There is no "nauseated" status effect in NWN2.
- Heal should not be capable of destroying undead, leaving it with 1 hit point instead, yet it does in game.
- Description should have "Healing" descriptor.