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* [[Hardiness vs. Enchantments]]: +2 racial [[saving throw]] bonus against [[enchantment]] spells or effects. |
* [[Hardiness vs. Enchantments]]: +2 racial [[saving throw]] bonus against [[enchantment]] spells or effects. |
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* [[Immunity to Sleep]]: [[Immunity]] to [[sleep (effect)|sleep]] and magic sleep effects. |
* [[Immunity to Sleep]]: [[Immunity]] to [[sleep (effect)|sleep]] and magic sleep effects. |
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+ | * [[Darkvision]] |
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− | * [[Darkvision]]: A half-drow can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. |
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* [[Partial Skill Affinity (Listen)]]: +1 racial bonus on [[listen]] checks. |
* [[Partial Skill Affinity (Listen)]]: +1 racial bonus on [[listen]] checks. |
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* [[Partial Skill Affinity (Search)]]: +1 racial bonus on [[search]] checks. |
* [[Partial Skill Affinity (Search)]]: +1 racial bonus on [[search]] checks. |
Revision as of 04:32, 29 November 2010
Half-drow are often just as dark-hearted as their elven parents, but with a bitter resentment that comes from knowing that they are considered second-class members of drow society. Despite this, good half-drow are much less rare than good drow. Half-drow have dusky skin, silver or white hair, and a broad range of eye colors.
Racial features
Size: Medium
Favored class: Any. When determining whether a multiclass half-drow takes an XP penalty, her highest-level class does not count.
- Hardiness vs. Enchantments: +2 racial saving throw bonus against enchantment spells or effects.
- Immunity to Sleep: Immunity to sleep and magic sleep effects.
- Darkvision
- Partial Skill Affinity (Listen): +1 racial bonus on listen checks.
- Partial Skill Affinity (Search): +1 racial bonus on search checks.
- Partial Skill Affinity (Spot): +1 racial bonus on spot checks.
- Skill Affinity (Bluff): +2 racial bonus on bluff skill checks.
- Skill Affinity (Diplomacy): +2 racial bonus on diplomacy skill checks.