"This creature seems to be nothing but a patch of mobile gloom, more or less humanoid in shape."
Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.
Traits[]
- Undead 9
- Usually chaotic evil
- Abilities: STR 10, DEX 15, CON 10, INT 6, WIS 12, CHA 14
- Hit Points: 58
- Saves: Fortitide 3, Reflex 5, Will 7
- AC: 14
- AB: +7
- Damage: 2d6+1 slashing/piercing, critical 20/x2, on hit: drain 1d8 Strength, Fortitude vs DC=13 (claw +1)
- Skills ranks: Concentration 4, Heal 4, Hide 6, Listen 4, Parry 4, Diplomacy 4, Search 6, Spot 4
- Feats: Darkvision, Alertness, Dodge, Weapon Proficiency (creature), Mobility, Spring Attack, Weapon Finesse
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Turn resistance 2
- Incorporeal
- CR 8
Notes[]
- This is the creature summoned by Vampiric Feast if the spell kills at least one victim