Is shoutgreater.png
Greater Shout
Spell Information
Spell level : Innate level: 6, Bard: 6, Sorcerer/Wizard: 8
School : Transmutation
Components : Verbal
Range : Short
Target/Area : Cone
Duration : Instantaneous
Save : Fortitude partial
Spell resistance : No

Description[edit | edit source]

The caster emits cone of sound waves deals 10d6 sonic damage. Enemies that fail a fortitude saving throw are deafened for 4d6 rounds, and stunned for one round.

Gameplay Notes[edit | edit source]

  • This spell was added in Mask of the Betrayer.
  • Contrary to the description, a successful saving throw does not negate the deafness effect, but rather halves the duration of the deafness effect and amount of damage, per D&D rules.
  • The spell ignores spell resistance, there should be a MyResistSpell check associated with it.
  • The spell is classified as a Transmutation spell, whereas it should be an Evocation spell.
  • The spell should have a somatic component.
  • The spell failure from the deafness effect stacks with multiple castings. This is a bug with the deafness effect, and can be somewhat mitigated by removing the effect of this spell prior to adding the deafness effect, and not applying it if the target is under the effect of Blindness/Deafness or Blindness/Deafness, Mass. Some code for your convenience:
RemoveEffectsFromSpell(oTarget, GetSpellId()); //remove all effects from previous casting of Greater Shout
effect CheckAlreadyDeaf = GetFirstEffect(oTarget); //go through all effects on the target and remove deafness if applied by some other spell
if(GetEffectType(CheckAlreadyDeaf) == EFFECT_TYPE_DEAF)
RemoveEffect(oTarget, CheckAlreadyDeaf)
CheckAlreadyDeaf = GetNextEffect(oTarget);

External Resources[edit | edit source]

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