Clerics who take the Good domain inspire their allies to heroism and are granted spells that protect against and bind evil creatures.
Domain power[edit source]
Granted power: The player receives the Aura of Courage feat for free.
|2||Magic Circle against Evil|
|5||Lesser Planar Binding|
NWN comparison[edit | edit source]
- NWN1 gave clerics with the good domain the ability to turn outsiders as though they were undead.
3.5 comparison[edit | edit source]
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