|Spell level :||Innate level: 5, Sorcerer/Wizard: 5|
|Components :||Verbal and Somatic|
|Duration :||6 sec. * cLevel|
1 Round (cLevel)
|Spell resistance :||No|
Description[edit | edit source]
This spell forms a living glass creation that is an exact copy of the target with the following exceptions: The creature is made out of glass, and thus more brittle, being summoned in at 1/4 of the current hit points of the target. The summoned creature has 15 resistance to fire, cold, electricity, acid, bludgeoning, piercing, and slashing damage types. The summoned creature has vulnerability 50% to sonic damage. The glass copy is allied with the caster, but not under direct control, acting as a summoned animal or a henchman. Creatures copied must have the same or fewer hit dice than the caster has caster levels and no more than 15 HD. Copied creatures have no memorized spells.
Gameplay Notes[edit | edit source]
The Glass Doppelganger occupies a summoned creature slot. Meaning that if you already have a Summon Monster (I-IX) creature out, creating a Glass Doppelganger will unsummon your previously summoned creature. You also cannot cast this on yourself.