"This foul creature appears more or less humanoid, but has mottled, decaying flesh drawn tight across clearly visible bones. It is mostly hairless and has a carnivore's sharp teeth. Its eyes burn like hot coals in their sunken sockets."
More deadly and cunning than their lesser kin, the Ghoul. Ghasts have a particularly noxious stench.
Traits[]
Ghast[]
- Undead 4
- Usually chaotic evil
- Abilities: STR 17, DEX 17, CON 10, INT 13, WIS 14, CHA 16
- Hit Points: 33
- Saves: Fortitide 1, Reflex 4, Will 6
- AC: 17
- AB: +5/0
- Damage:
- 1d6+3 slashing, critical 20/x2, on hit: on hit: stun for 2 rounds, will vs 16, disease Ghoul Fever - fortitude vs DC 18, 1d6 strength and constitution damage (bite)
- 1d4+3 slashing/piercing, critical 20/x2, on hit: stun for 2 rounds, will vs 16 (claw)
- 1d4+3 slashing/piercing, critical 20/x2, on hit: stun for 2 rounds, will vs 16 (claw)
- Skills: Hide 5, Listen 3, Move Silently 5, Spot 6
- Feats: Weapon Proficiency (creature), Toughness, Multiattack, Darkvision
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attacks
- Turn resistance 2
- Ghast Stench at caster level 4 once per day
- CR 3
Notes[]
- Can be summoned with Summon Undead used by level 5-6 Pale Master (bug - should work like Create Undead).
- Before patch 1.22 it was also summoned by Create Undead spell at caster levels 12-13.
Summoned ghast[]
A much stronger ghast can be summoned by Create Undead spell:
- Undead 11
- Chaotic evil
- Abilities: STR 18, DEX 18, CON 10, INT 13, WIS 14, CHA 16
- Hit Points: 143
- Saves: Fortitide 3, Reflex 7, Will 9
- AC: 18
- AB: +9/+4
- Damage:
- 1d6+4 slashing, critical 20/x2, on hit: on hit: stun for 2 rounds, will vs 16, disease Ghoul Fever - fortitude vs DC 18, 1d6 strength and constitution damage (bite)
- 1d4+4 slashing/piercing, critical 20/x2, on hit: stun for 2 rounds, will vs 16 (claw)
- 1d4+4 slashing/piercing, critical 20/x2, on hit: stun for 2 rounds, will vs 16 (claw)
- Skills: Hide 5, Listen 3, Move Silently 5, Spot 6
- Feats: Weapon Proficiency (creature), Toughness, Multiattack, Darkvision
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attacks
- Turn resistance 2
- Ghast Stench at caster level 4 once per day
- CR 11
Ghast (King of Shadows)[]
Army of the KIng of Shadows used it's own kind of special ghasts:
- Undead 12
- Chaotic evil
- Abilities: STR 17, DEX 17, CON 10, INT 13, WIS 14, CHA 16
- Hit Points: 84
- Saves: Fortitide 4, Reflex 7, Will 10
- AC: 17
- AB: +9/+4/-1
- Damage:
- 1d4+3 slashing/piercing, critical 20/x2, on hit: stun for 2 rounds, will vs 16 (claw)
- 1d4+3 slashing/piercing, critical 20/x2, on hit: stun for 2 rounds, will vs 16 (claw)
- 1d6+3 slashing, critical 20/x2, on hit: on hit: stun for 2 rounds, will vs 16, disease Ghoul Fever - fortitude vs DC 18, 1d6 strength and constitution damage (bite)
- Skills: Listen 3, Spot 3
- Weapon Proficiency (creature), Toughness, Multiattack, Darkvision
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attacks
- Turn resistance 2
- CR 13
Notes[]
- Despite higher HD and CR, this ghast is overall inferior to the one PCs can summon. It also strangely lacks Ghast Stench.