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Type of Feat: Class

Prerequisite: Frenzied berserker level 1

Specifics: A 1st-level Frenzied Berserker gains the ability to frenzy. Frenzy adds a +6 bonus to Strength (no Constitution bonus), imposes a -4 penalty to AC, and gives the Frenzied Berserker a single extra attack at their highest Base Attack Bonus (this does not stack with haste or other effects that add an additional attack). Each round of the frenzy, the frenzied berserker takes 6 points of damage. The effects last 3 + Constitution modifier rounds, after which the frenzied berserker is fatigued for 5 rounds, suffering -2 Strength, -2 Dexterity, and -10% movement penalties. Initially, this ability can be used once per day and at 3rd level and every odd level after that, the frenzied berserker gains an additional use per day. Bonuses and penalties (including fatigue effects) from Frenzy and Barbarian Rage stack with each other.

Use: Automatic.

Gameplay Notes[]

  • The actual duration is (4+CON modifier) rounds, including the first round in which frenzy is activated
  • Activating a frenzy is a standard action which takes about two seconds (or one flurry). You may move in the round you activate a frenzy but not attack
  • If you have the ability to rage and frenzy, it makes sense to activate rage first (for its CON bonus) to extend frenzy duration
  • The bonuses are only applied if the berserker's CON is higher than 0. If you somehow manage to drain the enemy's CON to 0, the enemy may still use the ability, but no bonuses will be applied
  • Although listed in game as physical damage, the damage imposed by the use of Frenzy cannot be resisted (by anything)
  • The extra attack granted by this ability does stack with haste, contrary to the description
  • The Extend Rage feat increases the duration of a frenzy by five rounds
  • The bonus given to STR is an enhancement bonus, thus does not stack with any items
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