Fortitude is a saving throw related to a character's ability to withstand damage thanks to his physical stamina. It measures a creature's ability to stand up to physical punishment or attacks against vitality and health, such as poison, paralysis and death magic.
Modifying ability: Constitution
Fortitude saving spells[]
- Flare
- Touch of Fatigue
- Cloud of Bewilderment
- Blindness/Deafness
- Ghoul Touch
- Poison
- Evard's Black Tentacles
- Phantasmal Killer (Partial)
- Contagion
- Shout
- Cloudkill
- Acid Fog
- Circle of Death
- Mass Contagion
- Disintegrate
- Extract Water Elemental
- Orb of Acid
- Hypothermia
- Infestation of Maggots
- Quillfire
- Drown
- Slay Living
- Orb of Cold
- Orb of Electricity
- Orb of Fire
- Orb of Sound
- Flesh to Stone
- Avasculate
- Finger of Death
- Bigby's Clenched Fist (Partial)
- Blindness/Deafness, Mass
- Horrid Wilting
- Greater Shout
- Bigby's Crushing Hand
- Wail of the Banshee
- Weird (Partial)
- Implosion
- Dirge
- Destruction
- Swamp Lung
High fortitude classes[]
- Barbarian
- Cleric
- Druid
- Favored soul
- Fighter
- Monk
- Paladin
- Ranger
- Spirit shaman
- Arcane archer
- Blackguard
- Divine champion
- Dwarven defender
- Eldritch knight
- Frenzied berserker
- Pale master
- Red dragon disciple
- Sacred fist
- Stormlord
- Warpriest