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This article is about the attack phase; for the monk combat mode, see Flurry of blows.

A flurry is effectively the smallest unit of time used by Neverwinter Nights 2, as far as players are concerned. Each flurry lasts two seconds and attacks can occupy up to three flurries in a round. All combat actions taken in a single flurry are essentially resolved simultaneously. In particular, all attack rolls for a given flurry are resolved before the damage from those attacks is calculated and applied. (This is known to reduce the importance of initiative.)

The maximum number of attacks per flurry by a single character is 5, which translates into 15 attacks per round. However bonus attacks, such as a those granted by a Monk's flurry of blows, cleave attack or an attack of opportunity, can meet or even exceed this limitation.

Attacks per round are distributed as evenly as possible among the three flurries in a round, as shown in the following table.

attacks

per round

attacks

in flurry 1

attacks

in flurry 2

attacks

in flurry 3

1 1 0 0
2 1 1 0
3 1 1 1
4 2 1 1
5 2 2 1
6 2 2 2
7 3 2 2
8 3 3 2
9 3 3 3
10 4 3 3
11 4 4 3
12 4 4 4
13 5 4 4
14 5 5 4
15 5 5 5
16 6 5 5
17 6 6 5
18 6 6 6

Notes

  • The paralyzing function of an assassin's death attack only occurs during the first flurry
  • Flurry functions almost exactly the same way in NWN1
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