NWN2Wiki
(This page, an essential element of combat game mechanics that long existed in NWN1, was long overdue to be included here.)
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''This article is about the attack phase; for the monk combat mode, see [[Flurry of Blows|Flurry of blows]].''
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''This article is about the attack phase; for the [[monk]] combat mode, see [[Flurry of Blows|Flurry of blows]].''
   
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A '''flurry''' is effectively the smallest unit of [https://nwn2.fandom.com/wiki/Category:Time_measures time] used by Neverwinter Nights 2, as far as players are concerned. Each flurry lasts two seconds and attacks can occupy up to three flurries in a round. All combat actions taken in a single flurry are essentially resolved simultaneously. In particular, all attack rolls for a given flurry are resolved before the damage from those attacks is calculated and applied. (This is known to reduce the importance of initiative.)
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A '''flurry''' is effectively the smallest unit of [[w:c:nwn2:Category:Time_measures|time]] used by Neverwinter Nights 2, as far as players are concerned. Each flurry lasts two seconds and attacks can occupy up to three flurries in a round.
   
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It is important to note that, due to game mechanics, all combat actions taken in a single flurry are essentially resolved simultaneously. In particular, all [[attack roll|attack rolls]] for a given flurry are resolved before the damage from those attacks is calculated and applied. This is known to reduce the effectiveness of [[w:c:nwn2:Parry#Notes|parry]].
The maximum number of attacks per flurry by a single character is 5, which translates into 15 attacks per round. However bonus attacks, such as a those granted by a Monk's flurry of blows, [[cleave]] attack or an [[attack of opportunity]], can meet or even exceed this limitation.
 
   
 
The maximum number of attacks normally available per flurry by a single character is 4, which can translate up to 12 attacks per round. However bonus attacks can meet or even exceed this limitation. Some examples include:
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* A Monk's flurry of blows
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* [[Cleave]] or [[Great Cleave]] attack
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* [[haste|Haste]]
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* [[frenzy|Frenzy]]
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* An [[attack of opportunity]]
 
Attacks per round are distributed as evenly as possible among the three flurries in a round, as shown in the following table.
 
Attacks per round are distributed as evenly as possible among the three flurries in a round, as shown in the following table.
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{| class="article-table"
  +
!attacks
  +
per round
  +
!attacks
  +
in flurry 1
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!attacks
  +
in flurry 2
  +
!attacks
  +
in flurry 3
  +
|-
  +
|1
  +
|1
  +
|0
  +
|0
  +
|-
  +
|2
  +
|1
  +
|1
  +
|0
  +
|-
  +
|3
  +
|1
  +
|1
  +
|1
  +
|-
  +
|4
  +
|2
  +
|1
  +
|1
  +
|-
  +
|5
  +
|2
  +
|2
  +
|1
  +
|-
  +
|6
  +
|2
  +
|2
  +
|2
  +
|-
  +
|7
  +
|3
  +
|2
  +
|2
  +
|-
  +
|8
  +
|3
  +
|3
  +
|2
  +
|-
  +
|9
  +
|3
  +
|3
  +
|3
  +
|-
  +
|10
  +
|4
  +
|3
  +
|3
  +
|-
  +
|11
  +
|4
  +
|4
  +
|3
  +
|-
  +
|12
  +
|4
  +
|4
  +
|4
  +
|-
  +
|13
  +
|5
  +
|4
  +
|4
  +
|-
  +
|14
  +
|5
  +
|5
  +
|4
  +
|-
  +
|15
  +
|5
  +
|5
  +
|5
  +
|-
  +
|16
  +
|6
  +
|5
  +
|5
  +
|-
  +
|17
  +
|6
  +
|6
  +
|5
  +
|-
  +
|18
  +
|6
  +
|6
  +
|6
  +
|}
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  +
== Notes ==
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* [[Rogue|Rogues]] and rogue-like PCs may have an interest in maximizing their attack breakpoints per round (e.g., 10, 13 and 16) as [[Sneak Attack|sneak attack]] and related class-based bonus damage typically only applies during the PC's first flurry
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* The [[Paralysis|paralyzing]] function of an assassin's [[death attack]], if applicable, only occurs during the first flurry
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== NWN comparison ==
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* Flurry functions almost exactly the same way in [[w:c:nwn:flurry|NWN]]
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[[Category:Game rules]]

Latest revision as of 00:31, 26 April 2021

This article is about the attack phase; for the monk combat mode, see Flurry of blows.

A flurry is effectively the smallest unit of time used by Neverwinter Nights 2, as far as players are concerned. Each flurry lasts two seconds and attacks can occupy up to three flurries in a round.

It is important to note that, due to game mechanics, all combat actions taken in a single flurry are essentially resolved simultaneously. In particular, all attack rolls for a given flurry are resolved before the damage from those attacks is calculated and applied. This is known to reduce the effectiveness of parry.

The maximum number of attacks normally available per flurry by a single character is 4, which can translate up to 12 attacks per round. However bonus attacks can meet or even exceed this limitation. Some examples include:

Attacks per round are distributed as evenly as possible among the three flurries in a round, as shown in the following table.

attacks

per round

attacks

in flurry 1

attacks

in flurry 2

attacks

in flurry 3

1 1 0 0
2 1 1 0
3 1 1 1
4 2 1 1
5 2 2 1
6 2 2 2
7 3 2 2
8 3 3 2
9 3 3 3
10 4 3 3
11 4 4 3
12 4 4 4
13 5 4 4
14 5 5 4
15 5 5 5
16 6 5 5
17 6 6 5
18 6 6 6

Notes[]

  • Rogues and rogue-like PCs may have an interest in maximizing their attack breakpoints per round (e.g., 10, 13 and 16) as sneak attack and related class-based bonus damage typically only applies during the PC's first flurry
  • The paralyzing function of an assassin's death attack, if applicable, only occurs during the first flurry

NWN comparison[]

  • Flurry functions almost exactly the same way in NWN