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This article is about the attack phase; for the monk combat mode, see Flurry of blows.

A flurry is effectively the smallest unit of time used by Neverwinter Nights 2, as far as players are concerned. Each flurry lasts two seconds and attacks can occupy up to three flurries in a round.

It is important to note that, due to game mechanics, all combat actions taken in a single flurry are essentially resolved simultaneously. In particular, all attack rolls for a given flurry are resolved before the damage from those attacks is calculated and applied. This is known to reduce the effectiveness of parry.

The maximum number of attacks normally available per flurry by a single character is 4, which can translate up to 12 attacks per round. However bonus attacks can meet or even exceed this limitation. Some examples include:

Attacks per round are distributed as evenly as possible among the three flurries in a round, as shown in the following table.

attacks

per round

attacks

in flurry 1

attacks

in flurry 2

attacks

in flurry 3

1 1 0 0
2 1 1 0
3 1 1 1
4 2 1 1
5 2 2 1
6 2 2 2
7 3 2 2
8 3 3 2
9 3 3 3
10 4 3 3
11 4 4 3
12 4 4 4
13 5 4 4
14 5 5 4
15 5 5 5
16 6 5 5
17 6 6 5
18 6 6 6

Notes[]

  • Rogues and rogue-like PCs may have an interest in maximizing their attack breakpoints per round (e.g., 10, 13 and 16) as sneak attack and related class-based bonus damage typically only applies during the PC's first flurry
  • The paralyzing function of an assassin's death attack, if applicable, only occurs during the first flurry

NWN comparison[]

  • Flurry functions almost exactly the same way in NWN
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