Flail (Morningstar) | |
Type: Melee | Weight: 5 pound(s) |
Dmg Type: Bludgeoning | Size: Medium |
Critical: 20/x2 | Damage: 1d8 |
Feats: Martial | |
Charges: N/A | |
Found: ??? |
Description[]
Although identified as Flail (a farming implement, that does not exist in NWN2). Correctly, this morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.
A flail mold requires 1 metal ingot. For the properties of exotic metals, see the Materials page.
Note[]
The in game description for Flail, incorrectly refers to the farming implement. Which is not included in the game.
Flails (Morningstars) may not be wielded in the off-hand
The morningstar has become identified as a flail, although a flail has only a few chain links to act as a hinge. This has created a cascade effect where the spiked mace is now labelled a morningstar, even with its in game description of ball and chain. Noting any mace without spikes/flanges would be a club. Because the spikes are not for piercing armor but to avoid deflection from armor. So the NWN2 mace would be a flanged mace.
NWN2 Tip[]
Less popular due to weaker critical effect, the Flail (Morningstar) should not be ignored by characters seeking reach or as a backup blunt weapon.
Favored weapon[]
The following deities favor the flail:
Any favored soul or cleric w/ War domain following one of them will automatically receive the Martial weapon proficiency feat.