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FireElemental
Maverick fire elemental

"A mass of ambulatory flame races across the ground, seeming to flick and spark from a central, humanoid-shaped conflagration. Like a living inferno, the fire-creature's burning dance of heat and flames brings it ever closer."

Fire elementals are the denizens of the Elemental Plane of Fire. A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it. They are fierce opponents that attacks their enemies directly and savagely. They take joy in burning the creatures and objects of the Material Plane to ashes.

Traits[]

Fire Elemental[]

Huge Fire Elemental[]

  • Elemental 16
  • Always true neutral
  • Abilities: STR 18, DEX 25, CON 18, INT 6, WIS 11, CHA 11
  • Hit Points: 136
  • Saves: Fortitide 14, Reflex 17, Will 2
  • AC: 20
  • AB: +18/+13/+8
  • Damage:
    • 2d8+4 bludgeoning, critical 20/x2, + 1d8 fire (slam)
    • 2d8+4 bludgeoning, critical 20/x2, + 1d8 fire (slam)
  • Skills ranks: Listen 9, Spot 10
  • Feats: Weapon Proficiency (creature), Alertness, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse, Iron Will, Darkvision
  • Immunity to knockdown, fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack.
  • Vulnerability to cold (50%)
  • Damage reduction 5/-, 10/+2
  • CR 7

Notes[]

  • Can be summoned by Summon Creature VII or Greater Planar Binding.
  • It's bonus fire damage was intended to be 2d8 (and indeed uses has this numbers in P&P) but is actually 1d8 applied twice; such properties not stacking leads to the attack only dealing 1d8 fire damage. This bug is shared by greater and elder fire elementals as well.

Greater Fire Elemental[]

  • Elemental 20
  • Always true neutral
  • Abilities: STR 20, DEX 27, CON 18, INT 6, WIS 11, CHA 11
  • Hit Points: 178
  • Saves: Fortitide 17, Reflex 20, Will 3
  • AC: 25
  • AB: +22/+17/+12
  • Damage:
    • 2d8+5 bludgeoning, critical 20/x2, + 1d8 fire (fire slam)
    • 2d8+5 bludgeoning, critical 20/x2, + 1d8 fire (fire slam)
  • Skills ranks: Listen 12, Spot 12
  • Feats: Weapon Proficiency (creature), Alertness, Blind-Fight, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse, Darkvision, Weapon Focus (creature)
  • Immunity to knockdown, fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack.
  • Vulnerability to cold (50%)
  • Damage reduction 10/-, 10/+2
  • CR 9

Notes[]

Elder Fire Elemental[]

  • Elemental 20
  • Always true neutral
  • Abilities: STR 22, DEX 29, CON 18, INT 6, WIS 11, CHA 11
  • Hit Points: 204
  • Saves: Fortitide 20, Reflex 23, Will 4
  • AC: 26
  • AB: +23/+18/+13
  • Damage:
    • 2d8+6 bludgeoning, critical 20/x2, + 1d8 fire (fire slam)
    • 2d8+6 bludgeoning, critical 20/x2, + 1d8 fire (fire slam)
  • Skills ranks: Listen 26, Spot 27
  • Feats: Weapon Proficiency (creature), Alertness, Blind-Fight, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse, Iron Will, Weapon Focus (creature)
  • Immunity to knockdown, fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack.
  • Vulnerability to cold (50%)
  • Damage reduction 10/-, 15/+3
  • CR 11

Notes[]

  • Can be summoned by Summon Creature IX.
  • Shares Weapon Focus (Creature) problem with greater version (should have AB +14/+19/+14) and additionally misses Darkvision.

Maverick Fire Elemental (MotB)[]

  • Elemental 20
  • True neutral
  • Abilities: STR 18, DEX 25, CON 18, INT 6, WIS 11, CHA 11
  • Hitpoints: 260
  • Saves: Fortitude 18, Reflex 20, Will 3
  • AC: 20
  • AB: +18/+13/+8
  • Damage:
    • 2d8+4 bludgeoning, critical 20/x2, + 1d8 fire (fire slam)
    • 2d8+4 bludgeoning, critical 20/x2, + 1d8 fire (fire slam)
  • Skills ranks: Parry 4
  • Feats: Weapon Proficiency (creature), Cleave, Dodge, Great Fortitude, Iron Will, Knockdown, Lightning Reflexes, Power Attack, Toughness
  • Immunity to knockdown, fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack.
  • Vulnerability to cold (50%)
  • Damage reduction 5/-, 15/+3
  • Can cast SLA Fire Storm once per day at caster level 20
  • CR 22

Notes[]

  • Lacks Darkvision as usual.

Lesser Primal Fire Elemental[]

  • Elemental 30
  • Always true neutral
  • Abilities: STR 30, DEX 36, CON 24, INT 22, WIS 22, CHA 22
  • Hit Points: 480
  • Saves: Fortitide 30, Reflex 33, Will 30
  • AC: 52
  • AB: +31/+26/+21/+16/+11
  • Damage:
    • 2d8+10 bludgeoning, critical 20/x2, + 1d8 fire (fire slam)
    • 2d8+10 bludgeoning, critical 20/x2, + 1d8 fire (fire slam)
    • 2d8+10 bludgeoning, critical 20/x2, + 1d8 fire (fire slam)
  • Skills ranks: Concentration 32, Hide 16, Listen 16, Lore 33, Parry 33, Spellcraft 32, Spot 32, Taunt 33, Intimidate 33, Craft Armor 1, Craft Weapon 2
  • Feats: Weapon Proficiency (creature), Alertness, Dodge, Mobility, Weapon Finesse, Iron Will, Weapon Focus (creature), Cleave, Disarm, Improved Disarm, Great Fortitude, Knockdown, Imporoved Knockdown, Improved Parry, Power Attack, Improved Power Attack, Lightning Reflexes, Toughness
  • Immunity to knockdown, fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack.
  • Vulnerability to cold (50%)
  • Damage reduction 10/-, 15/+3
  • Can cast spell-like abilities Burning Hands and Fireball at caster level 30 at will.
  • Can cast spell-like abilities Inferno, Fire Storm, Wall of Fire and Hellball at caster level 30 once per day.
  • Very fast movement (1,375% of normal)
  • CR 28

Notes[]

  • Lacks Darkvision, like so many other creatures.