"This creature resembles a troll but is much more massive and has two heads. Its hide is thick and rubbery, and the lank, fleshy hair on its heads writhes of its own accord."
Traits (Regular)[]
- Giant 16
- Chaotic evil
- Abilities: STR 32, DEX 11, CON 24, INT 7, WIS 11, CHA 8
- Hitpoints: 184 out of 200
- Saves: Fortitude 17, Reflex 5, Will 10
- AC: 19
- AB: +21/+19/+17
- Damage:
- 2d4+11 slashing/piercing, critical 20/x2 (claw)
- 2d4+11 slashing/piercing, critical 20/x2 (claw)
- 4d6+11 slashing, critical 20/x2 (bite)
- Skills: Listen 5, Spot 5
- Feats: Weapon Proficiency (creature), Darkvision, Alertness, Cleave, Iron Will, Power Attack, Multiattack
- Regeneration 10
- If troll's HP is lowered to 1 or less, instead of dying it gets knocked prone and becomes immortal for ~10 rounds, before standing up with full hit points. Receiving fire/acid above troll's remaining HP will kill it for good
- CR 14
Notes[]
- Spawns slightly wounded but regeneration will quickly fix it.
Traits (Barbarian)[]
- Giant 6 Barbarian 6 Frenzied Berserker 10
- Chaotic evil
- Abilities: STR 32, DEX 11, CON 24, INT 7, WIS 11, CHA 8
- Hitpoints: 446
- Saves: Fortitude 24, Reflex 7, Will 10
- AC: 19
- AB: +40/+35/+30/+25
- Unarmed AB: +32/+27/+22/+17
- Damage: 1d12+21 slashing, critical 19-20/x3 (greataxe +5)
- Unarmed damage:
2d4+11 slashing/piercing, critical 20/x2 (claw)2d4+11 slashing/piercing, critical 20/x2 (claw)4d6+11 slashing, critical 20/x2 (bite)- 1d3+11 bludgeoning, critical 20/x2 (unarmed strike)
- Skills: Intimidate 25 Survival 4
- Feats: Weapon Proficiency (simple), Weapon Proficiency (martial), Armor Proficiency (light), Armor Proficiency (medium), Shield Proficiency, Cleave, Great Cleave, Power Attack, Toughness, Epic Toughness (+30), Improved Critical (greataxe), Weapon Focus (greataxe), Epic Weapon Focus (greataxe), Extend Rage, Extra Rage
- Barbarian: Fast Movement, Uncanny Dodge, Improved Uncanny Dodge, Rage (2/day), Trap Sense (+2)
- Frenzied Berserker: Greater Frenzy (5/day), Supreme Cleave, Deathless Frenzy, Enhanced Power Attack, Inspire Frenzy (3/day), Supreme Power Attack
- Regeneration 10
- If troll's HP is lowered to 1 or less, instead of dying it gets knocked prone and becomes immortal for ~10 rounds, before standing up with full hit points. Receiving fire/acid above troll's remaining HP will kill it for good
- Can cast SLA Entangle at caster level 20 once per day
- CR 21
Notes[]
- Has Epic Weapon Focus without Greater one.
Traits (Ranger)[]
- Giant 16 Ranger 6
- Chaotic evil
- Abilities: STR 32, DEX 11, CON 24, INT 7, WIS 11, CHA 8
- Hitpoints: 324
- Saves: Fortitude 24, Reflex 12, Will 12
- AC: 19
- AB (ranged): +22/+17/+12/+7
- AB: (melee) +28/+23/+18/+13
- Damage (ranged): 1d8+5 piercing, critical 20/x3 (longbow +5 with arrows +5)
- Damage (melee):
2d4+11 slashing/piercing, critical 20/x2 (claw)2d4+11 slashing/piercing, critical 20/x2 (claw)4d6+11 slashing, critical 20/x2 (bite)- 1d3+11 bludgeoning, critical 20/x2 (unarmed strike)
- Skills: Concentration 19, Hide 4, Move Silently 4, Survival 25
- Feats: Weapon Proficiency (simple), Weapon Proficiency (martial), Armor Proficiency (light), Shield Proficiency, Cleave, Power Attack, Toughness, Epic Toughness (+60), Great Fortitude, Iron Will, Knockdown, Lightning Reflexes, Epic Prowess
- Ranger: Favored Enemy (+2): Half-Elves, Humans, Beasts, Track, Improved Combat Style (Two-Weapon Combat)
- Regeneration 10
- If troll's HP is lowered to 1 or less, instead of dying it gets knocked prone and becomes immortal for ~10 rounds, before standing up with full hit points. Receiving fire/acid above troll's remaining HP will kill it for good
- CR 19
Notes[]
- Two Weapon Combat style is a strange choice for someone with a bow and without any melee weapons.
- Doesn't know any spells.
Traits (Shaman)[]
- Giant 7 Druid 18
- Chaotic evil
- Abilities: STR 32, DEX 11, CON 24, INT 7, WIS 25, CHA 8
- Hitpoints: 392 out of 444
- Saves: Fortitude 23, Reflex 8, Will 20
- AC: 19
- AB: +32/+27/+22/+17
- Unarmed AB: +27/+22/+17/+12
- Damage: 1d8+21 piercing, critical 20/x3 (spear +5)
- Unarmed damage:
2d4+11 slashing/piercing, critical 20/x2 (claw)2d4+11 slashing/piercing, critical 20/x2 (claw)4d6+11 slashing, critical 20/x2 (bite)- 1d3+11 bludgeoning, critical 20/x2 (unarmed strike)
- Skills: Concentration 28, Survival 18
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Shield Proficiency, Cleave, Power Attack, Toughness, Knockdown, Great Wisdom (+7)
- Druid: Weapon Proficiency (druid), Nature Sense, Animal Companion (badger), Woodland Stride, Trackless Step, Resist Nature's Lure, Venom Immunity, Wild Shape (5/day), Elemental Wild Shape (1/day),
- Regeneration 10
- If troll's HP is lowered to 1 or less, instead of dying it gets knocked prone and becomes immortal for ~10 rounds, before standing up with full hit points. Receiving fire/acid above troll's remaining HP will kill it for good
- Can cast SLA Mass Hold Person at caster level 20 once per day
- Prepared Spells:
- Level 0: Flare x2, Virtue, Cure Minor Wounds, Light, Resistance
- Level 1: Cure Light Wounds x2, Entangle x2, Sleep x2
- Level 2: Barkskin x2, Lesser Restoration, Lesser Dispel Magic, Hold Animal x2
- Level 3: Cure Moderate Wounds, Dominate Animal x2, Call Lightning x2, Quillfire
- Level 4: Cure Serious Wounds, Ice Storm, Flame Strike, Dispel Magic, Hold Monster
- Level 5: Inferno, Wall of Fire, Summon Creature V, Slay Living
- Level 6: Greater Dispel Magic, Summon Creature VI, Drown
- Level 7: Fire Storm, Harm, Sunbeam
- Level 8: Finger of Death, Premonition
- Level 9: Mass Drown
- CR 21
Notes[]
- Spawns wounded.
- Misses Plant Shape.
- Can use Wild Shape and Elemental Wild Shape one time less than he should be capable of.
Notes[]
- All variants but the regular one lack Darkvision and proficiency with their natural weapon.