Feats are special features that either give a character a new capability, or improve one that they already have.
Racial feats[]
These feats are automatically granted based on race or subrace. Note that some of these may also be obtained by other means.
Feat | Race/Subrace | Description |
---|---|---|
Air Resistance | Air Genasi | Air genasi have electricity resistance 5. |
Battle Training vs. Aberrations | Gold dwarf | Grants +1 racial bonus on attack rolls versus aberrations |
Battle Training vs. Giants | Grants +4 dodge bonus versus giants | |
Battle Training vs. Goblinoids | Gnome Gray dwarf Shield dwarf |
Grants +1 racial bonus on attack rolls versus goblinoids |
Battle Training vs. Orcs | Gray dwarf Shield dwarf |
Grants +1 racial bonus on attack rolls versus orcs |
Battle Training vs. Reptilians | Gnome | Grants +1 racial bonus on attack rolls versus reptilians |
Celestial Resistance | Aasimar | 5/- damage resistance to cold, electricity, and acid |
Cause Fear | Yuan-Ti Pureblood | Grants the ability to cast Cause Fear as per the spell 1/day (caster level equal to character level, DC 12). |
Charm Person | Yuan-Ti Pureblood | Grants the ability to cast Charm Person as per the spell 1/day (caster level equal to character level, DC 12). |
Darkvision | Deep gnome | See in dark environments |
Durability | Deep gnome | Grants +2 racial bonus to all saving throws |
Entangle | Yuan-Ti Pureblood | Grants the ability to cast Entangle as per the spell 1/day (caster level 4th, DC 12). |
Fearless | Halfling | Grants +2 racial bonus to saving throws against fear effects |
Fire Resistance | Fire Genasi | Fire genasi have fire resistance 5. |
Good Aim | Halfling | Grants +1 racial bonus on attack rolls with thrown weapons and slings |
Greater Skill Affinity (Move Silently) | Gray dwarf | Grants +4 racial bonus to Move Silently |
Hardiness vs. Enchantments | Elf Half-drow Half-elf |
Grants +2 racial bonus on saving throws against enchantment spells/effects |
Hardiness vs. Illusions | Rock gnome | Grants +2 racial bonus on saving throws against illusion spells/effects |
Hardiness vs. Poisons | Gold dwarf Shield dwarf |
Grants +2 racial bonus on saving throws against poisons |
Hardiness vs. Spells | Dwarf | Grants +2 racial bonus on saving throws against all spells/spell-like effects |
Immunity to Paralysis | Gray dwarf | Immunity to paralysis |
Immunity to Phantasms | Gray dwarf | Immunity to Phantasmal Killer and Weird |
Immunity to Poison | Gray dwarf | Immunity to poisons |
Immunity to Sleep | Elf Half-drow Half-elf |
Immunity to sleep effects |
Infernal Resistance | Tiefling | 5/- damage resistance to cold, electricity, and fire |
Keen Sense | Elf | Automatic searching within 5 feet |
Light Blindness | Drow | Grants -1 circumstance penalty to attack rolls, saves, and skill checks when outside in daylight |
Light Sensitivity | Gray dwarf | |
Long Gait | Gray Orc | Gray orc base land speed is 40 feet |
Low-Light Vision | Most Elves Half-elf Rock gnome |
See in dim lighting |
Lucky | Lightfoot halfling | Grants +1 racial bonus to all saving throws |
Merge with Stone | Earth genasi | Gains 5/adamantine reduction once per day for 5 rounds |
Partial Skill Affinity (Listen) | Half-drow Half-elf Gray dwarf |
Grants +1 racial bonus to Listen |
Partial Skill Affinity (Search) | Half-drow Half-elf |
Grants +1 racial bonus to Search |
Partial Skill Affinity (Spot) | Half-drow Half-elf Gray dwarf |
Grants +1 racial bonus to Spot |
Quick to Master | Human Strongheart halfling |
One extra feat choice at 1st level |
Racial Spell (Blindness/Deafness) |
Deep Gnome | Grants the ability to cast Blindness/Deafness 1/day (caster level equal to character level) |
Racial Spell (Darkness) | Drow Tiefling Yuan-Ti Pureblood |
Grants the ability to cast Darkness 1/day (caster level equal to character level) |
Racial Spell (Enlarge) | Gray dwarf | Grants the ability to cast Enlarge 1/day (caster level equal to twice the character level, minimum 3rd level) |
Racial Spell (Entropic Shield) |
Deep Gnome | Grants the ability to cast Entropic Shield 1/day (caster level equal to character level) |
Reach to the Blaze | Fire genasi | Nearby opponents get 2d4 fire damage for five rounds once per day |
Shrouding Fog | Water genasi | Provides a fog of concealment for 5 rounds once per day |
Skill Affinity (Bluff) | Half-drow Half-elf Tiefling |
Grants +2 racial bonus to Bluff |
Skill Affinity (Craft Alchemy) | Gnome | Grants +2 racial bonus to Craft alchemy |
Skill Affinity (Diplomacy) | Half-drow Half-elf |
Grants +2 racial bonus to Diplomacy |
Skill Affinity (Hide) | Tiefling | Grants +2 racial bonus to Hide |
Skill Affinity (Listen) | Aasimar Elf Gnome Halfling |
Grants +2 racial bonus to Listen |
Skill Affinity (Lore) | Gold dwarf Shield dwarf |
Grants +2 racial bonus to Lore |
Skill Affinity (Move Silently) | Halfling | Grants +2 racial bonus to Move Silently |
Skill Affinity (Search) | Elf | Grants +2 racial bonus to Search |
Skill Affinity (Spot) | Aasimar Elf |
Grants +2 racial bonus to Spot |
Skilled | Human | 4 extra skill points at 1st level, plus 1 additional skill point for all extra levels |
Slippery Defense | Deep gnome | Grants +4 dodge bonus versus all opponents |
Spell Affinity (Illusion) | Gnome | Grants +1 DC for illusion spells |
Stonecunning | Deep gnome Dwarf |
Grants +2 search bonus when indoors |
Summon Gale | Air genasi | Summon a gust of wind once per day. |
Weapon Proficiency (dwarf) | Dwarf | Allows use of dwarven waraxe |
Weapon Proficiency (elf) | Elf | Allows use of longsword, longbow, rapier, and shortbow |
Insightful Strike - Swashbuckler - Applies Int modifier to melee damage
Canny Defense - Duelist - Applies Int modifier to AC (limited to Duelist level)
Background traits[]
These feats are only available at level one, and only one background trait can be taken at character creation. Note however that some of these may also be obtained by other means, despite the normal restrictions.
Feat | Description |
---|---|
Artist | Character gains a +2 bonus on Perform and Diplomacy checks |
Blooded | Character gains a +2 bonus on Initiative and Spot checks |
Bullheaded | Character gains a +2 bonus to resist Taunt, and +1 bonus to Will saving throws |
Courteous Magocracy | Character gains a +2 bonus on Lore and Spellcraft checks |
Luck of Heroes | Character gains a +1 bonus on all saving throws plus a +1 luck bonus to armor class |
Mind over Body | Character uses Int modifier instead of Con for bonus hit points at level 1, and any metamagic or spellcasting feat grants +1 hit points. |
Silver Palm | Character gains a +2 bonus on Appraise, Bluff, and Diplomacy checks |
Snake Blood | Character gains a +1 bonus to Reflex saving throws, and +2 saving throw bonus against poisons |
Spellcasting Prodigy | Character treats primary spellcasting ability score as 2 points higher than usual, effectively having +1 to modifier. |
Strong Soul | Character gains a +1 bonus to Fortitude & Will saving throws, and +1 saving throw bonus against Death magic |
Thug | Character gains a +2 bonus on Appraise, Initiative, and Intimidate checks |
Heritage feats[]
These feats require one of the heritage feats be taken at level one. These feats are available only with the Storm of Zehir expansion.
Feat | Prerequisite | Description |
---|---|---|
Fey Heritage | Can only take this feat at 1st level, Nonlawful alignment | Gain +3 bonus to Will saves against enchantments. |
Fey Legacy | Nonlawful alignment, Fey Heritage, 9th level | Gain the confusion spell-like ability, usable three times per day. Your caster level equals your character level. |
Fey Power | Nonlawful alignment, Fey Heritage | Your caster level and save DCs for enchantment spells and warlock invocations increase by 1. |
Fey Presence | Nonlawful alignment, Fey Heritage, 6th level | Gain the deep slumber spell-like ability, usable three times per day . Your caster level equals your character level. |
Fey Skin | Nonlawful alignment, Fey Heritage | Gain damage reduction (overcome by cold iron) equal to 1 + the number of feats you have that list Fey Heritage as a prerequisite (including such feats that you take after gaining this one). |
Fiendish Heritage | Can only take this feat at 1st level, Non-good alignment | Gain a +4 bonus on Fortitude saving throws against poison. Also gain a +1 bonus on saving throws against spells or other effects produced by good creatures. |
Fiendish Legacy | Non-good alignment, Fiendish Heritage, 9th level | Gain the summon monster V spell-like ability, usable three times per day. Your caster level equals your character level. |
Fiendish Power | Non-good alignment, Fiendish Heritage | Your caster level and save DCs for evil spells and warlock invocations increase by 1. |
Fiendish Presence | Non-good alignment, Fiendish Heritage, 6th level | Gain the fear spell-like ability, usable two times per day. Your caster level equals your character level. |
Fiendish Resistance | Non-good alignment, Fiendish Heritage | Gain resistance to acid and fire equal to three times the number of feats you have that list Fiendish Heritage as a prerequisite (including such feats that you take after gaining this one). |
Proficiencies[]
These feats allow a character to use various forms of equipment. Every base class offers at least one of these, and some classes and races have special proficiencies.
Acquiring feats[]
All characters gain a feat at 1st level, at 3rd level, and every 3 levels thereafter (3, 6, 9, etc.) until level 18. At level 18, the character will have gained 7 feats this way. This is the cap if the player only has the base NWN2 game.
If MotB is installed, all characters gain a feat at 21st level and every odd level thereafter (23, 25, etc.) until level 29. At level 29, the character will have gained a total of 12 feats.
In addition to this progression, characters may also gain bonus feats from other sources (such as class bonus feats for Fighters and Wizards).
Class feats[]
These feats are automatically granted at certain class levels. Incomplete list
Feat | Class | Description |
---|---|---|
Animal Companion (feat) | Druid 1 Ranger 4 Cleric w/ Animal domain |
Provides an animal companion |
Aura of Courage | Paladin 3 Cleric w/ Good domain |
Character is immune to fear, and aura causes allies within 10 feet receive +4 bonus on all saving throws versus fear |
Aura of Despair | Blackguard 3 | Aura causes enemies within 10 feet take a –2 penalty on all saving throws |
Create Undead (blackguard) | Blackguard 3 | Summons an undead minion |
Dark Blessing | Blackguard 2 | Applies charisma modifier to all saving throws |
Defensive Roll | Shadowdancer 5 Rogue 10/13/16/19 (bonus feat choice) |
Character can use a Reflex save to halve damage from a lethal blow |
Divine Grace | Paladin 2 | Applies charisma modifier to all saving throws |
Divine Health | Paladin 3 | Immunity to disease |
Dragon Companion | Epic Druid | Provides a draconic animal companion |
Dragon Shape | Epic Druid | Allows shapeshifting into dragon forms |
Elemental Wild Shape | Druid 16 | Allows shapeshifting into elemental forms |
Elephant's Hide | Druid 5+ | Spends a Wild Shape charge for +7 natural armor bonus |
Epic Animal Companion | Epic Druid | Animal companions get three extra levels |
Evasion | Monk 2 Rogue 2 Shadowdancer 2 Ranger 9 Cleric w/ Water domain |
Successful Reflex saves eliminates all damage |
Extra Wild Shape | Druid 5+ | Allows +2 Wild Shape uses/day, and +1 Elemental Shape use/day |
Flurry of Blows | Monk 1 | Extra attack per round when fighting with unarmed attacks or with monk weapons. However, all attacks in that round suffer a -2 attack penalty at levels 1-4, and a -1 attack penalty at levels 5-8. At level 9 or higher, there is no penalty. Selectable combat mode. |
Greater Flurry | Monk 11 | A second extra attack when using Flurry of Blows |
Hide in Plain Sight | Shadowdancer 1 Assassin 8 Ranger 17 |
Character can try to hide while being observed |
Improved Evasion | Monk 9 Shadowdancer 10 Rogue 10/13/16/19 (bonus feat choice) |
Same as Evasion, but failing reflex saves now only result in half damage |
Improved Uncanny Dodge | Assassin 5 Barbarian 5 Shadowdancer 5 Shadow Thief of Amn 5 Dwarven Defender 6 Rogue 8 |
Character can no longer be flanked (unless attacker is more than four class levels higher) |
Insightful Strike | Swashbuckler 3 | Adds Intelligence bonus to damage rolls |
Lay on Hands | Divine Champion 1 Paladin 2 |
Character can heal damage by Charisma modifier x class level (once per day) |
Magical Beast Wild Shape | Epic Druid | Allows shapeshifting into magical beast forms |
Natural Spell | Druid 5+ (and Wis 13+) | Allows druid to cast spells during wildshape |
Nature Sense | Druid 1 | Grants a +2 bonus to Survival in all environments and a +2 bonus to Search and Spot while in wilderness areas |
Oaken Resilience | Druid 12 | Spends a Wild Shape charge for immunity to poison, sleep, paralysis, stunning and critical hits |
Plant Shape | Druid 12 | Allows shapeshifting into plant forms |
Resist Nature's Lure | Druid 4 | Grants a +2 saving throw bonus against fear spells and effects |
Skill Mastery | Rogue 10/13/16/19 (bonus feat choice) | Rogue cannot roll less than 5 whenever using Disable Device, Open Lock, or Set Trap skills, even if in combat |
Slippery Mind | Shadowdancer 7 Swashbuckler 17 Rogue 10/13/16/19 (bonus feat choice) Cleric w/ Chaos domain |
Character gets a second saving roll against an enchantment |
Smite Evil | Paladin 1 | Character can smite evil targets once per day |
Smite Good | Blackguard 2 | Character can smite good targets once per day |
Smite Infidel | Divine Champion 3 Cleric w/ Destruction domain |
Character can smite targets of the other alignment once per day |
Sneak Attack | Assassin 1 (not a prerequisite for Arcane Trickster) Rogue 1 Shadow Thief of Amn 1 Arcane Trickster 2 Blackguard 4 |
Allows sneak attacks. Increments by +1d6 every two class levels (three for blackguard). |
Trackless Step | Druid 3 | Grants a +4 bonus to Hide and Move Silently checks when in wilderness areas |
Turn Undead | Cleric 1 Blackguard 3 Paladin 4 |
Allows you to turn or rebuke the undead |
Uncanny Dodge | Assassin 2 Barbarian 2 Dwarven Defender 2 Shadowdancer 2 Shadow Thief of Amn 2 Rogue 4 Sacred Fist 6 |
Retains Dexterity AC bonus when flat-footed or attacked by invisible foe |
Venom Immunity | Druid 9 | Immunity to poison |
Wild Shape | Druid 5 | Allows shapeshifting into various animal forms |
Woodland Stride | Druid 2 Ranger 7 Cleric w/ Plant domain |
Character receives a 10% movement increase when in outdoor, natural environments |
Combat feats[]
These feats are for use in melee or ranged combat, and many of these can be chosen as a bonus feat by fighters every two levels. Note: Some of these may be granted as a class feat, usually without the normal requirements.
Feat | Prerequisite | Description |
---|---|---|
Armed Deflection | Epic character (level 21+), Dex 21+, Int 13+, Wis 15+, Combat Expertise, Epic Weapon Focus | Character automatically deflects the first incoming projectile attack each round when wielding any weapons chosen for Epic Weapon Focus |
Blind Fight | None | Character can reroll miss chance percentile when blinded or fighting invisible opponents, and denies invisible opponents bonuses to hit |
Circle Kick | BAB +3, Dex 15+, Improved Unarmed Strike | Gains a bonus free attack on a nearby opponent if an unarmed strike successfully hits |
Cleave | Str 13+, Power Attack | If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range. |
Combat Expertise | Int 13+ | Action mode that grants a +3 bonus to AC, but at the cost of -3 to attack roll |
Combat Insight | Epic character (level 21+), BAB +15, Int 13+, Combat Expertise, Epic Prowess | Allows use of Int modifier instead of Str modifier for melee damage rolls |
Dex 13+, Improved Unarmed Strike | Character automatically deflects the first incoming projectile attack each round | |
Disarm | Int 13+ | The character can perform a disarm maneuver that does no damage, provokes an attack of opportunity, but potentially renders the target unarmed. |
Dodge | Dex 13+ | Character gains a +1 dodge bonus against attacks from current target/last attacker |
Epic Dodge | Dex 25, Dodge, Improved Evasion, Defensive Roll, Tumble 30 ranks | Once per round, when struck by your current target or last attacker, you automatically avoid all damage from the attack |
Epic Weapon Focus | Epic character (level 21+), Greater Weapon Focus (with the chosen weapon) | Grants an extra +2 bonus to attack rolls for chosen weapon |
Epic Weapon Specialization | Epic character (level 21+), Epic Weapon Focus (with the chosen weapon), Greater Weapon Specialization (with the chosen weapon) | Grants an extra +6 bonus to damage rolls for chosen weapon |
Extra Stunning Attacks | BAB +2, Stunning Fist | Allows three extra Stunning Fist attacks per day |
Favored Power Attack | BAB +4, Str 13+, Power Attack, Favored Enemy (with the chosen enemy) | Increases damage during Power Attack mode versus favored enemy |
Feint | Int 13+, Combat Expertise | Attempts to deny Dexterity bonus from target for a combat round |
Great Cleave | BAB +4, Str 13+, Power Attack, Cleave | Same as Cleave, but keeps going as long as the opponents are getting killed. |
Greater Two-Weapon Fighting | BAB +11, Dex 19+, Two-Weapon Fighting, Improved Two-Weapon Fighting | Grants a third attack with offhand weapon, at -10 penalty |
Greater Weapon Focus | Fighter level 8, Weapon Focus (with the chosen weapon) | Grants an extra +1 bonus to attack rolls for chosen weapon |
Greater Weapon Specialization | Fighter level 12, Weapon Specialization (with the chosen weapon) | Grants an extra +2 bonus to damage rolls for chosen weapon |
Improved Combat Expertise | BAB +6, Int 13+, Combat Expertise | Action mode that grants a +6 bonus to AC, but at the cost of -6 to attack roll |
Improved Critical | BAB +8, proficiency in chosen weapon | Doubles the threat range of chosen weapon |
Improved Disarm | Int 13+, Disarm | Character does not provoke an attack of opportunity when attempting to disarm. Furthermore, if they succeed in disarming a foe, the disarmed weapon is placed in their inventory. If there is no available slot in the inventory, the weapon falls to the ground. |
Improved Knockdown | BAB +7, Int 13+, Knockdown | Character is considered one size larger during knockdown attempt |
Improved Power Attack | BAB +6, Str 13+, Power Attack | Action mode that grants a +6 bonus to the damage roll, but at the cost of −6 to the attack roll |
Improved Rapid Shot | BAB +2, Dex 17+, Point Blank Shot, Manyshot, Rapid Shot | Removes the -2 penalty on Rapid Shot |
Improved Unarmed Strike | None | Denies armed opponents an attack of opportunity when using unarmed attacks |
Improved Two-Weapon Defense | BAB +6, Dex 17+, Improved Two-Weapon Fighting, Two-Weapon Defense | Grants +2 shield bonus to AC when dual-wielding (or +4 skill bonus if using Parry) |
Improved Two-Weapon Fighting | BAB +6, Dex 17+, Two-Weapon Fighting | Grants a second attack with offhand weapon, at -5 penalty |
Improved Whirlwind Attack | Epic character (level 21+), BAB +4, Int 13+, Dex 23+, Dodge, Mobility, Spring Attack, Combat Expertise, Whirlwind Attack | Increases range of whirlwind attacks |
Knockdown | None | Character can attempt to knockdown an opponent instead of dealing damage for a round |
Manyshot | BAB +6, Dex 17+, Point Blank Shot, Rapid Shot | Character fires two arrows at once |
Mobility | Dex 13+, Dodge | Character gains a +4 dodge bonus against attacks of opportunity |
One Shot | Epic character (level 21+), Dex 27+, Point Blank Shot, Manyshot, Rapid Shot, Improved Rapid Shot | Fires a powerful shot that deals maximum damage and automatically criticals, with 60 second cooldown |
Perfect Two-Weapon Fighting | Epic character (level 21+), Dex 25+, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting | Character can make as many attacks with offhand weapon as mainhand weapon, with same base attack bonus |
Point Blank Shot | None | Removes -4 penalty when firing in melee range, and adds +1 bonus to attack and damage rolls for near ranged attacks |
Power Attack | Str 13+ | Action mode that grants a +3 bonus to the damage roll, but at the cost of −3 to the attack roll |
Power Critical | BAB +4, Weapon Focus (with the chosen weapon) | Grants a +4 bonus on the roll to confirm the threat for a critical hit |
Rapid Reload | BAB +2 | Allows crossbows to fire twice per round, and enables Rapid Shot for crossbows |
Rapid Shot | Dex 13+, Point Blank Shot | Action mode that grants an extra ranged attack per round, with -2 penalty |
Spring Attack | Dex 13+, BAB +4, Dodge, Mobility | Denies opponents an attack of opportunity when moving around in combat |
Stunning Fist | BAB +8, Dex 13+, Wis 13+, Improved Unarmed Strike | Character can attempt a disabling strike with a -4 attack penalty and a -4 damage penalty, once every four levels per day |
Toughness | None | Grants one extra hit point per character level |
Two-Weapon Defense | Dex 15+, Two-Weapon Fighting | Grants +1 shield bonus to AC when dual-wielding (or +2 skill bonus if using Parry) |
Two-Weapon Fighting | Dex 15+ | Reduces penalties for dual-wielding (by 2 for mainhand, and by 6 for offhand) |
Weapon Finesse | BAB +1 | Allows light weapons and rapiers to use dexterity modifier for attack rolls, instead of strength modifier |
Weapon Focus | BAB +1, appropriate proficiency | Grants +1 bonus to attack rolls for chosen weapon |
Weapon Specialization | Fighter level 4, Weapon Focus (with the chosen weapon) | Grants +2 bonus to damage rolls for chosen weapon |
Whirlwind Attack | BAB +4, Int 13+, Dex 13+, Dodge, Mobility, Spring Attack, Combat Expertise | Character performs a full attack action, making one melee attack at full base attack bonus against all nearby opponents |
Spellcasting feats[]
These feats are for use by spellcasters. Many of these can be chosen as a bonus feat by wizards every five levels.
Feat | Prerequisite | Description |
---|---|---|
Arcane Defense | Spell Focus (with the chosen school) | Character gains a +2 bonus to saving throws versus the chosen school of magic |
Augment Healing | Heal skill 4 | Adds +2 points per spell level to the amount of damage healed by any healing spell. |
Augment Summoning | Spell Focus (Conjuration) | Each creature you conjure with a summon spell gains a +4 enhancement bonus to Strength and Constitution |
Automatic: Quicken Spell | Epic character (level 21+), Quicken Spell, Spellcraft 30, ability to cast 9th level spells | Allows one to auto-quicken levels 0 & 1 spells, and taken again for level 2 spells, and then a third time for level 3 spells. |
Automatic: Silent Spell | Epic character (level 21+), Silent Spell, Spellcraft 24, ability to cast 9th level spells | Allows one to auto silent cast spell levels 0 - 3, and taken again for spell levels 4 - 6, and then a third time for spell levels 7 - 9. |
Automatic: Still Spell | Epic character (level 21+), Still Spell, Spellcraft 27, ability to cast 9th level spells | Allows one to auto still cast spell levels 0 - 3, and taken again for spell levels 4 - 6, and then a third time for spell levels 7 - 9. |
Battle Caster | Bard or Warlock | Can cast Bard or Warlock spells in medium armor. |
Combat Casting | Ability to cast 1st-level spells or least grade invocations | Grants a +4 bonus to the Concentration check when trying to cast spells while in defensive casting mode |
Eldritch Master | Character level 21+, warlock level 16+, Spellcraft 24 | The warlock's eldritch blasts deal 50% more damage and have a +2 bonus to attack rolls |
Empower Spell | Ability to cast 2nd-level spells | Allows spells to be cast with 50% more power at a cost of being placed two slots higher |
Epic Eldritch Blast | Warlock 21+, Eldritch blast 9d6 | Adds +1d6 damage to eldritch blasts. (can be taken multiple times) |
Epic Spell Focus | Epic character (level 21+), Greater Spell Focus (with the chosen school), Spell Focus (with the chosen school) | Character gains a +3 bonus to the spell save DC for all spells of the chosen school |
Epic Spell Penetration | Epic character (level 21+), Greater Spell Penetration, Spell Penetration | Character gains a +6 bonus on caster level checks to beat a creature's spell resistance |
Extend Spell | Ability to cast 1st-level spells | Allows spells to have duration doubled at a cost of being placed one slot higher |
Extra Slot | 4 levels in a spellcasting class | One extra spellcasting slot |
Greater Spell Focus | Spell Focus (with the chosen school) | Character gains a +2 bonus to the spell save DC for all spells of the chosen school |
Greater Spell Penetration | Spell Penetration | Character gains a +4 bonus on caster level checks to beat a creature's spell resistance |
Improved Empower Spell | Arcane Scholar of Candlekeep level 3 | Empowered spells only require being placed on slots one level higher |
Improved Maximize Spell | Arcane Scholar of Candlekeep level 7 | Maximized spells only require being increased by slots two levels higher |
Improved Quicken Spell | Arcane Scholar of Candlekeep level 10 | Quickened spells only require being increased by slots three levels higher |
Maximize Spell | Ability to cast 3rd-level spells | Allows spells to be cast at maximum power at a cost of being placed three slots higher |
Persistent Spell | Ability to cast 6th-level spells, Extend Spell | Allows spells to be cast at 24-hour duration at a cost of being placed six slots higher |
Practiced Spellcaster | Spellcraft 4 | Caster level for the chosen spellcasting class increases by +4, limited by your HD (for use when multiclassing) |
Quicken Spell | Ability to cast 4th-level spells | Allows spells to be cast as a free action at a cost of being placed four slots higher |
Silent Spell | Ability to cast 1st-level spells | Allows spells to be cast without verbal component at a cost of being placed one slot higher |
Spell Focus | Ability to cast 1st-level spells | Character gains a +1 bonus to the spell save DC for all spells of the chosen school |
Spell Penetration | Ability to cast 1st-level spells or least grade invocations | Character gains a +2 bonus on caster level checks to beat a creature's spell resistance |
Still Spell | Ability to cast 1st-level spells | Allows spells to be cast without somatic component at a cost of being placed one slot higher |
Divine feats[]
These feats are only available to classes that can Turn Undead (i.e. clerics, paladins, and blackguards), or those with smiting (which includes divine champions).
Feat | Prerequisite | Description |
---|---|---|
Divine Might | Cha 13+, Str 13+, Turn Undead, Power Attack | Character expends one turn undead attempt to add his Charisma bonus to all weapon damage for a number of rounds equal to the Charisma bonus |
Divine Resistance | Turn Undead | Character expends one turn undead attempt to apply resistance 5/- against fire, cold, and electricity to party for a number of rounds equal to the Charisma bonus |
Divine Shield | Cha 13+, Str 13+, Turn Undead, Power Attack | Character expends one turn undead attempt to add his Charisma bonus to dodge armor class bonus for a number of rounds equal to the Charisma bonus |
Epic Divine Might | Epic character (level 21+), Cha 21+, Str 21+, Turn Undead, Power Attack, Divine Might | Character expends one turn undead attempt to add double his Charisma bonus to all weapon damage for a number of rounds equal to double the Charisma bonus |
Extra Smiting | Any smiting ability | Character can smite enemies an extra 2 times per day |
Extra Turning | Turn Undead | Character can use Turn Undead an extra 4 times per day |
Great Smiting | Epic character (level 21+), Cha 25+, Smite Evil | On successful smite, adds 2x character level to damage |
Planar Turning | Epic character (level 21+), Cha 25+, Wis 25+, Turn Undead | Allows outsiders to be turned with Turn Undead |
Sacred Vengeance | Turn Undead | Character expends one turn undead attempt to add 2-12 extra divine damage versus undead in melee combat for one round |
Crafting enchantment feats[]
These feats allow a character to enchant items and equipment for crafting purposes. All of these require a spellcasting class, and all can be chosen as bonus feats for wizards.
Feat | Prerequisite | Description |
---|---|---|
Brew Potion | Spellcaster level 3+ | Create potions using spells, up to spell level 3 |
Craft Magical Arms and Armor | Spellcaster level 5+ | Enchant equipment via a magical workbench |
Craft Wand | Spellcaster level 5+ | Create wands using spells, up to spell level 4 |
Craft Wondrous Item | Spellcaster level 5+ | Enchant equipment via a magical workbench |
Imbue Item | Warlock level 12 (class feat) | Allows warlocks to use Craft Magical Arms and Armor/Wonderous Item feats |
Scribe Scroll | Spellcaster level 1+ | Write a scroll of any known spell |
Skill Feats[]
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Epic feats[]
These can be taken during epic levels, i.e., starting from Character level 21.
Feat | Prerequisite | Description |
---|---|---|
Armed Deflection | Character level 21, Dex 21, Int 13, Wis 15, Combat Expertise, Epic Weapon Focus | Character automatically deflects the first incoming projectile attack each round when wielding any weapons chosen for Epic Weapon Focus |
Armor Skin | Character level 21 | Adds +1 natural armor bonus to AC |
Automatic: Quicken Spell | Character level 21, Quicken Spell, Spellcraft 30, ability to cast 9th level spells | Allows automatic casting of respective spell levels as quickened spells without using higher-level spell slots, can be taken up to three times (up to spell levels 1/2/3) |
Automatic: Silent Spell | Character level 21, Silent Spell, Spellcraft 24, ability to cast 9th level spells | Allows automatic casting of respective spell levels as silent spells without using higher-level spell slots, can be taken up to three times (up to spell levels 3/6/9) |
Automatic: Still Spell | Character level 21, Still Spell, Spellcraft 27, ability to cast 9th level spells | Allows automatic casting of respective spell levels as still spells without using higher-level spell slots, can be taken up to three times (up to spell levels 3/6/9) |
Bane of Enemies | Ranger 21 | Any weapon wielded against any favored enemies is treated as a bane weapon for that creature type (+2 to hit and +2d6 damage) |
Blazing Aura | Character level 21, Wis 25, Diamond Soul (Monk only) | Engulf body in magical flames, dealing +1d10 fire damage every attack, and enemies attacking in melee take 1d6 fire damage if they hit |
Blinding Speed | Character level 21, Dex 25 | Hasted for 5 rounds once per day |
Chorus of Heroism | Character level 21, Bard 15, Perform 18, Song of Heroism | Song of Heroism now affects entire party (+4 dodge bonus to AC, +4 morale bonus to saving throws, +4 temporary hit points per level for 5 rounds) |
Combat Insight | Character level 21, BAB +15, Int 13, Combat Expertise, Epic Prowess | Allows use of Int modifier instead of Str modifier for melee damage rolls |
Devastating Critical | Character level 21, Str 25, Overwhelming Critical (with the chosen weapon) | On critical hit, target must make a Fortitude save or die instantly (bugged, cannot be selected) |
Dragon Companion | Character level 21, Dragon Shape, Epic Animal Companion | Summon a small Blue dragon or Bronze dragon as a companion |
Dragon Shape | Character level 21, Wis 29, Wild Shape 8x/day (requires Druid 26) | Use wild shape to change into a Black dragon, Red dragon or Blue dragon (1 hour per class level) |
Eldritch Master | Character level 21, Warlock 16, Spellcraft 24 | Eldritch blasts deal +50% damage and have a +2 bonus to attack rolls |
Epic Animal Companion | Character level 21, Wis 25, Animal Companion | Animal companion's abilities are determined as if caster had three additional levels |
Epic Damage Reduction | Character level 21, Con 21 | Damage reduction 3/-, can be taken up to three times (up to 9/-) |
Epic Deflection | Character level 21, Dex 19, Deflect Arrows, Improved Unarmed Strike | Automatically deflect the first two ranged weapon attacks made against character each round (needs at least one hand unarmed, and does not work while flat-footed) |
Epic Divine Might | Cha 21, Str 21, Divine Might, Power Attack, ability to turn or rebuke creatures | Spend turn/rebuke undead attempt to add twice your Cha bonus to your weapon damage (replaces Divine Might) |
Epic Dodge | Character level 27, Dex 25, Dodge, Improved Evasion, Defensive Roll, Tumble 30 ranks | Once per round, when struck by your current target or last attacker, you automatically avoid all damage from the attack |
Epic Eldritch Blast | Warlock 21, Eldritch blast 9d6 | Adds +1d6 damage to eldritch blasts, may be taken multiple times |
Epic Energy Resistance | Character level 21 | Gain resistance 10/- to the specific type of energy damage, may be taken multiple times to a maximum of 100 |
Epic Fiendish Resilience | Character level 21, Fiendish Resilience 5 (requires Warlock 18) | Fiendish Resilience ability now grants fast healing 25 |
Epic Fortitude | Character level 21, Great Fortitude | Adds +4 to all Fortitude saving throws |
Epic Precision | Crippling Strike (Rogue only) | Halved sneak attack damage against creatures that are normally immune |
Epic Prowess | Character level 21 | Adds +1 attack bonus |
Epic Rage | Character level 21, Str 30, BAB +25, Mighty Rage (Barbarian only) | While raging, your Str and Con bonuses increase to +10 and your Will save bonus increases to +8 |
Epic Reflexes | Character level 21, Lightning Reflexes | Adds +4 to all Reflex saving throws |
Epic Resilience | Character level 21, Epic Toughness | No longer automatically fail saving throws on a roll of 1 |
Epic Spell Focus | Character level 21, Greater Spell Focus, ability to cast 9th level spells | Adds +3 bonus to the spell save DC for all spells of the chosen school |
Epic Spell Penetration | Character level 21, Greater Spell Penetration | Adds +6 bonus on caster level checks to beat a creature's spell resistance |
Epic Toughness | Character level 21, Toughness | Adds +30 hit points, may be taken multiple times up to a maximum of +300 |
Epic Weapon Focus | Character level 21, Greater Weapon Focus (with the chosen weapon) | Grants an extra +2 bonus to attack rolls for chosen weapon |
Epic Weapon Specialization | Character level 21, Epic Weapon Focus (with the chosen weapon), Greater Weapon Specialization (with the chosen weapon) | Grants an extra +6 bonus to damage rolls for chosen weapon |
Epic Will | Character level 21, Iron Will | Adds +4 bonus on all Will saving throws (replaces Iron Will bonuses) |
Expose Weakness | Character level 21, Evasion, Epic Prowess | If a melee attack attempt hits, reduces AC by 3 and does Dex bonus in damage every round for 5 rounds |
Great Charisma | Character level 21 | Adds +1 to Cha, may be taken multiple times to a maximum of +10 |
Great Constitution | Character level 21 | Adds +1 to Con, may be taken multiple times to a maximum of +10 |
Great Dexterity | Character level 21 | Adds +1 to Dex, may be taken multiple times to a maximum of +10 |
Great Intelligence | Character level 21 | Adds +1 to Int, may be taken multiple times to a maximum of +10 |
Great Smiting | Character level 21, Cha 25+, Smite Evil or Smite Infidel or Smite Good | Adds 2x the character's level to smite attack damage, may be taken multiple times up to a maximum of 10x |
Great Strength | Character level 21 | Adds +1 to Str, may be taken multiple times to a maximum of +10 |
Great Wisdom | Character level 21 | Adds +1 to Wis, may be taken multiple times to a maximum of +10 |
Hymn of Requiem | Bard 21, Song of Requiem, Perform 30 | Song of Requiem now also heals all party members (divides original amount) |
Improved Sneak Attack | Character level 21, 8d6 Sneak attack | Adds +1d6 to sneak attack damage, may be taken multiple times to a maximum of +10d6 |
Improved Spell Resistance | Character level 21, Diamond Soul (Monk only) | Adds +2 to the spell resistance granted by Diamond Soul, may be taken multiple times to a maximum of +20 |
Improved Stunning Fist | Character level 21, Dex 19, Wis 19, Improved Unarmed Strike, Stunning Fist | Adds +2 to the DC of the character's stunning attack, may be taken multiple times to a maximum of +20 |
Improved Whirlwind Attack | Character level 21, BAB +4, Int 13, Dex 23, Dodge, Mobility, Spring Attack, Combat Expertise, Whirlwind Attack | Increases range of whirlwind attacks |
Last Stand | Character level 21, Epic Fortitude, Epic Prowess | Once a day, whole party gains 20d10 temporary hit points for one round per Cha bonus (minimum 2 rounds) |
Magical Beast Wild Shape | Character level 21, Wis 25, Wild Shape 4/day (Druid only) | Consume 1 Wild Shape use to transform into a celestial leopard, phase spider, or winter wolf |
One Shot | Character level 21, Dex 27, Point Blank Shot, Improved Rapid Shot | Fires a powerful shot that deals maximum damage, inflicts a critical hit even if target has immunity, and ignores concealment or deflection |
Overwhelming Critical | Character level 21, Str 23, Great Cleave, Weapon Focus (with the chosen weapon), Improved Critical (with the chosen weapon) | When using the chosen weapon type, gain +1d6/+2d6/+3d6/+4d6 points of bonus damage on a critical hit for a weapon with x2/x3/x4/x5 critical multiplier respectively |
Perfect Two-Weapon Fighting | Character level 21, Dex 25, Greater Two-Weapon Fighting | Character can make as many attacks with offhand weapon as mainhand weapon, with same base attack bonus |
Planar Turning | Character level 21, Cha 25, Turn Undead (Cleric/Paladin/Blackguard/Doomguide only) | Allows outsiders also to be turned using Turn Undead |
Rescue | Character level 21, Fortitude save +12, Epic Toughness | Damage reduction 2/-, allies within 10 feet transfer half of damage done to them to caster (doesn't stack with most other |
Self-Concealment | Character level 21, Dex 30+, Hide 30, Tumble 30, Improved Evasion | Attacks against you have a 10% chance to miss, may be taken multiple times to a maximum of 50% |
Song of Requiem | Bard 21, Perform 24 | Damages all enemies within 20 ft for 5 rounds for sonic damage (total damage to all equals twice of perform skill) |
Thundering Rage | Character level 21, Rage 5/day, Str 25 (Barbarian only) | During Rage, additional +1d8/+2d8/+3d8 points of sonic damage on a critical hit for a weapon with critical multiplier of x2/x3/x4 respectively, and 50% chance for opponent to be deafened for 3 rounds |
Epic spells[]
These can be taken during epic levels by spellcasting classes able to cast 9th level spells.
Feat | Prerequisite | Description |
---|---|---|
Damnation | Character level 21, Spellcraft 32, ability to cast 9th level spells (Cleric/Warlock/Harper Agent/Sacred Fist/Warpriest only) | Kills a foe if they fail the save, else Daze for 1d6+1 rounds if successful |
Entropic Husk | Character level 21, Spellcraft 31, ability to cast 9th level spells | Kills a foe if they fail the save, and reanimates them for 20 rounds with +8 Str and Con (attacks randomly) |
Epic Gate | Character level 21, Spellcraft 27, ability to cast 9th level spells | Calls forth a Balor to assail your foes (replaced if slain prematurely) |
Hellball | Character level 21, Spellcraft 30, ability to cast 9th level spells | Massive energy blast dealing 10d6 each of fire, acid, electrical and sonic damage in AoE (ignores Evasion and Improved Evasion) |
Mass Fowl | Character level 21, Spellcraft 24, ability to cast 9th level spells | Permanently transforms hostile creatures of Medium size or small in the area into chickens |
Vampiric Feast | Character level 21, Spellcraft 24, ability to cast 9th level spells | AoE drain spell that reduces all (half on save) hit points of opponents to zero, replenishes any lost caster hit points, and summons greater shadow |