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==Description==
 
==Description==
 
Affected creatures are consumed with mind-numbing [[fear (effect)|fear]] that overrides all other actions. The affected creatures run away from all those they do not consider allies.
 
Affected creatures are consumed with mind-numbing [[fear (effect)|fear]] that overrides all other actions. The affected creatures run away from all those they do not consider allies.
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==Pen and Paper Comparison==
''' a -2 [[penalty]] to all [[saving throw]]s. '''
 
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Spells such as Fear are more powerful in Neverwinter Nights 2 than in pen and paper due to the limits the game engine palces upon player actions which are more restrictive. In pen and paper a frightened character must flee, but can choose the path of his retreat. Further, if he escape the sight (or other ability to detect) the source of his fear he can then act normally, although the reappearance of the threat will cause him to flee once more as long as the fear effect is active.
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In Neverwinter Nights 2 victims of Fear are forced to fumble around aimlessly, often eventually stumbling into a corner and then standing helpless while being pummeled mercilessly for the duration of the effect. While Fear victims do not lose as many defenses as, say, a paralyzed victim, the long duration of a spell like Fear is often a death sentence in a battle due to the utter inability to act.

Revision as of 14:57, 10 February 2011

Fear
Spell Information
Spell level : Innate level: 3, Bard: 3, Sorcerer/Wizard: 4
School : Necromancy
Descriptor(s) : Fear, Mind-Affecting
Components : Verbal and Somatic
Range : Medium
Target/Area : Large
Duration : 6 sec. * cLevel
1 Round (cLevel)
Save : Will negates
Spell resistance : Yes

Description

Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.

Pen and Paper Comparison

Spells such as Fear are more powerful in Neverwinter Nights 2 than in pen and paper due to the limits the game engine palces upon player actions which are more restrictive. In pen and paper a frightened character must flee, but can choose the path of his retreat. Further, if he escape the sight (or other ability to detect) the source of his fear he can then act normally, although the reappearance of the threat will cause him to flee once more as long as the fear effect is active.

In Neverwinter Nights 2 victims of Fear are forced to fumble around aimlessly, often eventually stumbling into a corner and then standing helpless while being pummeled mercilessly for the duration of the effect. While Fear victims do not lose as many defenses as, say, a paralyzed victim, the long duration of a spell like Fear is often a death sentence in a battle due to the utter inability to act.