| Spell Information | |
| Spell level : | Innate level: 6, Druid: 6, Sorcerer/Wizard: 6 |
|---|---|
| School : | Transmutation |
| Descriptor(s) : | Water |
| Components : | Verbal and Somatic |
| Range : | Short |
| Duration : | Special |
| Save : | Fortitude half |
| Spell resistance : | Yes |
Description[]
This brutal spell causes the targeted creature to dehydrate horribly as the moisture in its body is forcibly extracted through its eyes, nostrils, mouth, and pores. This deals 1d6 points of damage per cast level (maximum 20d6), or half damage on a successful Fortitude save. If the targeted creature is slain by this spell, the extracted moisture is transformed into a water elemental of a size equal to the slain creature (up to Huge). The water elemental is under your control, as though you had summoned it, but it disappears after 1 minute.
Gameplay Notes[]
- Damage type is magical.
- Elemental takes palce of your summoned creature - it will replace any you already have and is affected by things like Augment Summoning.
- Size defines level of the elemental:
- Small - HD 2
- Medium - HD 4
- Large - HD 8
- Huge - HD 16
- Small and Medium elementals are pretty useless as allies (considering caster being atleast level 11) and Large one is only mildly useful for a short time. Huge can be a useful ally through.
- Undead and constructs are immune to this spell.
Bug Notes[]
- There is no "Water" descriptor in NWN2. This spell doesn't actually use any descriptors, through "Death" was considered for a time (see nx_s0_extractwaterelemental.nss).