Clerics who take the Evil domain are masters of the vile creatures that lurk beyond the Material Plane and are granted spells that manipulate negative energy.
This domain grants a cleric the following additions:
Domain power[]
Granted power: Clerics with this domain gain the ability to Turn Outsiders (on top of turning undead).
Spells[]
Level | Spell |
1 | |
2 | |
3 | |
4 | Evard's Black Tentacles |
5 | |
6 | |
7 | |
8 | |
9 | Weird |
NWN comparison[]
NWNWiki:Evil domain
- NWN1's spell list for the evil domain contained negative energy spells and has been changed entirely for NWN2.
3.5 comparison[]
- Clerics in DnD 3.5 receive a Domain spell for every spell level.
- The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains