Event ID constants are used with GetEventHandler and SetEventHandler.

Constants[edit | edit source]

[1]

// Brock H. - OEI 03/26/06 These are the script event types 
// Supported by SetEventHandler() / GetEventHandler
int CREATURE_SCRIPT_ON_HEARTBEAT              = 0;
int CREATURE_SCRIPT_ON_NOTICE                 = 1;
int CREATURE_SCRIPT_ON_SPELLCASTAT            = 2;
int CREATURE_SCRIPT_ON_MELEE_ATTACKED         = 3;
int CREATURE_SCRIPT_ON_DAMAGED                = 4;
int CREATURE_SCRIPT_ON_DISTURBED              = 5;
int CREATURE_SCRIPT_ON_END_COMBATROUND        = 6;
int CREATURE_SCRIPT_ON_DIALOGUE               = 7;
int CREATURE_SCRIPT_ON_SPAWN_IN               = 8;
int CREATURE_SCRIPT_ON_RESTED                 = 9;
int CREATURE_SCRIPT_ON_DEATH                  = 10;
int CREATURE_SCRIPT_ON_USER_DEFINED_EVENT     = 11;
int CREATURE_SCRIPT_ON_BLOCKED_BY_DOOR        = 12;
// Trigger
int SCRIPT_TRIGGER_ON_HEARTBEAT          = 0;
int SCRIPT_TRIGGER_ON_OBJECT_ENTER       = 1;
int SCRIPT_TRIGGER_ON_OBJECT_EXIT        = 2;
int SCRIPT_TRIGGER_ON_USER_DEFINED_EVENT = 3;
int SCRIPT_TRIGGER_ON_TRAPTRIGGERED      = 4;
int SCRIPT_TRIGGER_ON_DISARMED           = 5;
int SCRIPT_TRIGGER_ON_CLICKED            = 6;
// Area
int SCRIPT_AREA_ON_HEARTBEAT            = 0;
int SCRIPT_AREA_ON_USER_DEFINED_EVENT   = 1;
int SCRIPT_AREA_ON_ENTER                = 2;
int SCRIPT_AREA_ON_EXIT                 = 3;
int SCRIPT_AREA_ON_CLIENT_ENTER	        = 4;
// Door
int SCRIPT_DOOR_ON_OPEN            = 0;
int SCRIPT_DOOR_ON_CLOSE           = 1;
int SCRIPT_DOOR_ON_DAMAGE          = 2;
int SCRIPT_DOOR_ON_DEATH           = 3;
int SCRIPT_DOOR_ON_DISARM          = 4;
int SCRIPT_DOOR_ON_HEARTBEAT       = 5;
int SCRIPT_DOOR_ON_LOCK            = 6;
int SCRIPT_DOOR_ON_MELEE_ATTACKED  = 7;
int SCRIPT_DOOR_ON_SPELLCASTAT     = 8;
int SCRIPT_DOOR_ON_TRAPTRIGGERED   = 9;
int SCRIPT_DOOR_ON_UNLOCK          = 10;
int SCRIPT_DOOR_ON_USERDEFINED     = 11;
int SCRIPT_DOOR_ON_CLICKED         = 12;
int SCRIPT_DOOR_ON_DIALOGUE        = 13;
int SCRIPT_DOOR_ON_FAIL_TO_OPEN    = 14;
// Encounter
int SCRIPT_ENCOUNTER_ON_OBJECT_ENTER        = 0;
int SCRIPT_ENCOUNTER_ON_OBJECT_EXIT         = 1;
int SCRIPT_ENCOUNTER_ON_HEARTBEAT           = 2;
int SCRIPT_ENCOUNTER_ON_ENCOUNTER_EXHAUSTED = 3;
int SCRIPT_ENCOUNTER_ON_USER_DEFINED_EVENT  = 4;
// Module
int SCRIPT_MODULE_ON_HEARTBEAT              = 0;
int SCRIPT_MODULE_ON_USER_DEFINED_EVENT     = 1;
int SCRIPT_MODULE_ON_MODULE_LOAD            = 2;
int SCRIPT_MODULE_ON_MODULE_START           = 3;
int SCRIPT_MODULE_ON_CLIENT_ENTER           = 4;
int SCRIPT_MODULE_ON_CLIENT_EXIT            = 5;
int SCRIPT_MODULE_ON_ACTIVATE_ITEM          = 6;
int SCRIPT_MODULE_ON_ACQUIRE_ITEM           = 7;
int SCRIPT_MODULE_ON_LOSE_ITEM              = 8;
int SCRIPT_MODULE_ON_PLAYER_DEATH           = 9;
int SCRIPT_MODULE_ON_PLAYER_DYING           = 10;
int SCRIPT_MODULE_ON_RESPAWN_BUTTON_PRESSED = 11;
int SCRIPT_MODULE_ON_PLAYER_REST            = 12;
int SCRIPT_MODULE_ON_PLAYER_LEVEL_UP        = 13;
int SCRIPT_MODULE_ON_PLAYER_CANCEL_CUTSCENE = 14;
int SCRIPT_MODULE_ON_EQUIP_ITEM             = 15;
int SCRIPT_MODULE_ON_UNEQUIP_ITEM           = 16;
// Placeable
int SCRIPT_PLACEABLE_ON_CLOSED              = 0;
int SCRIPT_PLACEABLE_ON_DAMAGED             = 1;
int SCRIPT_PLACEABLE_ON_DEATH               = 2;
int SCRIPT_PLACEABLE_ON_DISARM              = 3;
int SCRIPT_PLACEABLE_ON_HEARTBEAT           = 4;
int SCRIPT_PLACEABLE_ON_INVENTORYDISTURBED  = 5;
int SCRIPT_PLACEABLE_ON_LOCK                = 6;
int SCRIPT_PLACEABLE_ON_MELEEATTACKED       = 7;
int SCRIPT_PLACEABLE_ON_OPEN                = 8;
int SCRIPT_PLACEABLE_ON_SPELLCASTAT         = 9;
int SCRIPT_PLACEABLE_ON_TRAPTRIGGERED       = 10;
int SCRIPT_PLACEABLE_ON_UNLOCK              = 11;
int SCRIPT_PLACEABLE_ON_USED                = 12;
int SCRIPT_PLACEABLE_ON_USER_DEFINED_EVENT  = 13;
int SCRIPT_PLACEABLE_ON_DIALOGUE            = 14;
// AOE
int SCRIPT_AOE_ON_HEARTBEAT            = 0;
int SCRIPT_AOE_ON_USER_DEFINED_EVENT   = 1;
int SCRIPT_AOE_ON_OBJECT_ENTER         = 2;
int SCRIPT_AOE_ON_OBJECT_EXIT          = 3;
// Store
int SCRIPT_STORE_ON_OPEN              = 0;
int SCRIPT_STORE_ON_CLOSE             = 1;
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