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{{SpellInfo
{{Spell|image=
 
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|icon=Is_evardsblacktentacles.png
|School=[[Conjuration]]
 
 
|image=
|level=[[Wizard]]/[[Sorcerer]] 4, [[Cleric]] with [[Evil_(domain)|Evil domain]] 4
 
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|level_bard=
|Innate= 4
 
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|level_cleric=
|Components= [[verbal component|V]], [[somatic component|S]]
 
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|level_druid=
|Save= [[Fortitude]] special; see text
 
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|level_paladin=
|Spell resistance= No
 
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|level_ranger=
|Duration= 1 [[round]]/[[level]]
 
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|level_sorwiz=4
|Casting time= 1 [[standard action]]
 
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|level_warlock=
|Range= Medium
 
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|level_additional=[[Evil_(domain)|Evil domain]] 4
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|level_innate=4
 
|school=Conjuration
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|descriptor=
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|components=VS
 
|range=Medium
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|area=Large, 1d4 Tentacles
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|duration_type=short
 
|save=[[Fortitude]] special
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|spell_resistance=No
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|empower=Yes
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|extend=Yes
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|maximize=Yes
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|quicken=Yes
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|silent=Yes
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|still=Yes
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|persist=No
 
}}
 
}}
   
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==Description==
   
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A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, the target must then make a Fortitude saving throw or become paralyzed.
Area of Effect/Target: Large, 1d4 Tentacles, + 1 / Caster Level
 
   
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==Notes==
Description: A field of thick, 10 feet long rubbery tentacles rises from the ground. Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a Fortitude saving throw or become paralyzed by the grappling tentacle. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. The inability of the tentacles to target small creatures makes all small creatures completely immune to the spell's effects.
 
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Each of the 1d4 tentacles has a fixed +5 AB to hit and no chance for a critical hit, so it is useless against targets that have an AC > 25. The tentacles do not scale with level.
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But, as of patch 1.12, roll of 20 is considered auto-hit. So, you still have around 5% chance per tentacle to get hit even with AC higher than 25.
   
 
==External Resources==
 
==External Resources==
[[NWNWiki:Evard's black tentacles]]
 
[http://www.d20srd.org/srd/spells/blackTentacles.htm Hypertext d20SRD]]
 
   
 
*[[NWNWiki:Evard's black tentacles]]
[[Category:Sorcerer/wizard spells]]
 
 
*[http://www.d20srd.org/srd/spells/blackTentacles.htm Hypertext d20SRD:Black Tentacles]

Latest revision as of 03:08, 15 March 2021

Is evardsblacktentacles
Evard's Black Tentacles
Spell Information
Spell level : Innate level: 4, Sorcerer/Wizard: 4, Other: Evil domain 4
School : Conjuration
Components : Verbal and Somatic
Range : Medium
Target/Area : Large, 1d4 Tentacles
Duration : 6 sec. * cLevel
1 Round (cLevel)
Save : Fortitude special
Spell resistance : No

Description[]

A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, the target must then make a Fortitude saving throw or become paralyzed.

Notes[]

Each of the 1d4 tentacles has a fixed +5 AB to hit and no chance for a critical hit, so it is useless against targets that have an AC > 25. The tentacles do not scale with level.

But, as of patch 1.12, roll of 20 is considered auto-hit. So, you still have around 5% chance per tentacle to get hit even with AC higher than 25.

External Resources[]