Evard's Black Tentacles | |
Spell Information | |
Spell level : | Innate level: 4, Sorcerer/Wizard: 4, Other: Evil domain 4 |
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School : | Conjuration |
Components : | Verbal and Somatic |
Range : | Medium |
Target/Area : | Large, 1d4 Tentacles |
Duration : | 6 sec. * cLevel 1 Round (cLevel) |
Save : | Fortitude special |
Spell resistance : | No |
Description[]
A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, the target must then make a Fortitude saving throw or become paralyzed.
Gameplay Notes[]
- Each of the 1d4 tentacles has a fixed +5 AB to hit and no chance for a critical hit, so it is useless against targets that have an AC > 25. The tentacles do not scale with level.
- Roll of 20 is considered auto-hit. So, you still have around 5% chance per tentacle to get hit even with AC higher than 25.
- Roll of 1 is considered auto-miss, as expected.
- Tentacles are considered to be +2 weapon for the purpose of penetrating damage reduction.
- Paralyze lasts for 1 round.
Bug Notes[]
- Targeting UI wrongly covers Medium area instead of Large.