NWN2Wiki
Elysius (talk | contribs)
(→‎Bug Notes: removed obsolete issue)
Line 25: Line 25:
 
The target creature temporarily loses 1d4 character [[Character_level|level]]s.
 
The target creature temporarily loses 1d4 character [[Character_level|level]]s.
   
== Bug Notes ==
 
   
(1.03 checked) It should also have a ranged touch attack according to its [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsDtoE.html#enervation 3.5E description], even though it has no longer got a fortitude save (unlike NWN1) it needs the balancing ranged touch attack to hit instead.
 
 
According to a comment in the Enervation script (dated 06/06/2006), a ranged touch attack is now required for the spell to take effect. Another comment dated 05/28/07 states that touch attacks now do critical damage.
 
   
 
== Gameplay Notes ==
 
== Gameplay Notes ==

Revision as of 07:54, 4 April 2008

Enervation
Spell Information
Spell level : Innate level: 4, Sorcerer/Wizard: 4
School : Necromancy
Descriptor(s) : Negative
Components : Verbal and Somatic
Range : Short
Target/Area : Single
Duration : 1 Hour / Caster Level
Save : None

Description

The target creature temporarily loses 1d4 character levels.


Gameplay Notes

1d4 levels averages to around 2. At level 4 however, this spell can be empowered (minimum: 1, average: 3, maximum: 6) or maximised (for a flat 4). Because it does not require a saving throw, it basically is more powerful then Energy Drain despite its non-permanent duration. This point is especially important when dealing with epic characters, who may often succeed at their Fortitude saving throws.

The main use is to knock down saves of a target so other spells can more easily affect them, although affected things include health and the base attack bonus, and known spells of the target too. Its a compliment spell, and cannot be used to defeat an enemy alone. People underestimate the effects of negative levels, but they are the main way you can lower the saves of classes like monks, as well as other specifically high saved opponents, such as fighters with high fortitude, or wizards with high will saves.

It is less effective at creatures of a lower level, or in larger groups. Since it only affects a single target, although effective, it cannot be used well against a larger amount of targets.

It also is useless against undead and construct enemies who are immune to negative levels by default.