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====Defensive stance====
 
====Defensive stance====
The dwarven defender can become a bastion of defense. They cannot move from the spot they're defending, but they gain +2 enhancement bonus to [[Strength]] and +4 to [[Constitution]], a +4 Dodge bonus to [[AC]], and a +2 bonus to all [[save]]s. A 1st-level dwarven defender can use this ability once [[per day]]. They gain an additional use every two levels beyond 1st.
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The dwarven defender can become a bastion of defense. They cannot move from the spot they're defending, but they gain +2 enhancement bonus to [[Strength]] and +4 to [[Constitution]], a +4 Dodge bonus to [[AC]], and a +2 bonus to all [[save|saves]].
   
  +
Defensive Stance has the following additional characteristics:
A dwarven defender with a ranged weapon equipped cannot activate defensive stance.
 
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* A 1st-level dwarven defender can use this ability once [[per day]]. They gain an additional use every two levels beyond 1st.
 
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* Activation of Defensive stance is a [[free action]].
As of Patch 1.06, this feat has been fixed and is now working correctly. It was broken in all patches prior to 1.06.
 
 
* A dwarven defender with a ranged weapon equipped cannot activate defensive stance.
 
  +
* With the exception of [[Rage|Barbarian Rage]], the enhancements to strength and constitution granted by this feat do not [[stack]].
The feat cannot be altered by modifications, since it is hardcoded into the game and any reference to scripts or the spells.2da doesn't matter. This also means it stacks with [[Rage|Barbarian Rage]] (but not other spells or items that enhance Strength or Constitution).
 
 
* As of Patch 1.06, this feat has been fixed and is now working correctly. It was broken in all patches prior to 1.06
 
* The feat cannot be altered by modifications, since it is hardcoded into the game and any reference to scripts or the spells.2da doesn't matter.
   
 
====Improved defense====
 
====Improved defense====

Revision as of 19:40, 8 December 2019

DMG35 PG186 WEB

Dwarven Defender

Dwarven Defender is a prestige class in NWN2.

Dwarven Defender

Description: The dwarven defender is a sponsored champion of a dwarven cause, a dwarf aristocrat, a dwarven deity, or the dwarven way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of dwarven defenders is a far better defense than a 10-foot-thick wall of stones, and much more dangerous. Most Dwarven defenders are fighters, paladins, rangers, or clerics, although ex-barbarians, sorcerers, wizards, and druids can certainly all benefit from the defensive capabilities of this prestige class. Rogues, bards, and monks usually depend too heavily on mobility to use the abilities of the dwarven defender class to their fullest.

Requirements

Race: Dwarf

Alignment: Any lawful

Base Attack Bonus: +7

Feats: Dodge, Toughness

Class feature progression

Hit die: 12
Proficiencies: Weapons (simple, martial), armor (light, medium, heavy), as well as shields (except for tower shields)
Skill points: 2 + Int modifier
Class skills: Craft alchemy, Craft armor, Craft weapon, Listen, Parry, Spot
Base attack bonus progression: High
Saving throws high: Fortitude, Will
low: Reflex

Additional progressions

Level Features Gained
1 Defensive stance x1, improved defense I
2 Uncanny dodge
3 Defensive stance x2
4 improved defense II, trap sense I
5 Defensive stance x3
6 Dwarven Defender damage reduction I, improved uncanny dodge
7 Defensive stance x4, improved defense III
8
9 Defensive stance x5, trap sense II
10 Dwarven Defender damage reduction II, improved defense IV

Defensive stance

The dwarven defender can become a bastion of defense. They cannot move from the spot they're defending, but they gain +2 enhancement bonus to Strength and +4 to Constitution, a +4 Dodge bonus to AC, and a +2 bonus to all saves.

Defensive Stance has the following additional characteristics:

  • A 1st-level dwarven defender can use this ability once per day. They gain an additional use every two levels beyond 1st.
  • Activation of Defensive stance is a free action.
  • A dwarven defender with a ranged weapon equipped cannot activate defensive stance.
  • With the exception of Barbarian Rage, the enhancements to strength and constitution granted by this feat do not stack.
  • As of Patch 1.06, this feat has been fixed and is now working correctly. It was broken in all patches prior to 1.06
  • The feat cannot be altered by modifications, since it is hardcoded into the game and any reference to scripts or the spells.2da doesn't matter.

Improved defense

The Dwarven Defender receives a +1 dodge bonus to AC at 1st level. This bonus improves by an additional +1 at 4th, 7th, and 10th level.

Uncanny dodge

At 2nd level the dwarven defender retains their Dexterity bonus even when caught flat-footed.

Trap sense

At 4th level the dwarven defender gets a +1 reflex bonus against all traps. At 9th level this bonus increases by an additional +1.

Damage reduction

At 6th level, the dwarven defender gains DR 3/-. This increases to DR 6/- at 10th level.

Improved uncanny dodge

At 6th level, the dwarven defender can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the character levels of the dwarven defender.

Gameplay Notes

  • The Dwarven Defender can achieve high damage resistance in fewer levels than other classes. Barbarians, and Warlocks must take at least 19-22 levels to achieve similar results to a level 17 Defender.

NWN comparison

  • This class was introduced in the Hordes of the Underdark NWN expansion.
  • The dwarven defender in NWN didn't have improved defense and received different bonuses in defensive awareness rather than trap sense and improved uncanny dodge.
  • The discipline skill that was created for NWN was removed in NWN2 and combat feats relating to it now function closer to 3.5 rules.

DnD 3.5 comparison

  • The parry skill was created by NWN and is not a feature of DnD 3.5. It has returned in NWN2 for the same reasons it was in NWN.
  • In DnD 3.5 the ability bonuses gained from Defensive Stance are not listed as enhancement bonuses. Furthermore, the duration of defensive stance was limited (to 3 + constitution modifier rounds), and he receives -2 strength penalty from the end of the stance to the end of the encounter.
  • In the PnP, there was a feature called Mobile defense in the 8th level, which allows the dwarven defender to take a 5-foot step on his turn while in his defensive stance. However, since 5-foot step was never implemented, this is not present in NWN series.
  • Trap sense II(Trap sense +2 in PnP) was also present in the 8th level, but it is moved to level 9. Reason is unknown.

External Resources